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some magic items from my world (item creation rules? they make rules for that?)
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1393512" data-attributes="member: 6584"><p>I really like that! A great way to acquire magical tatoos. Think that's a steal.</p><p></p><p>Think I might have to develop a few items off the back of that one... </p><p></p><p>"Right, 3 nights study and your chest seems to have turned into a gateway to the nine hells." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>An item:</p><p></p><p><strong>Trollbane necklace. </strong> </p><p>This is a round obsidian medalion. It features a number of interlocking images of trolls dying in a variety of painful and unpleasant ways. Originally built for the legendary hero Bob McGuffin to slay the troll tribe that killed his family.</p><p></p><p>It causes the wearers skin to drip acid continualy. This acid spreads over all carried and worn items including coating any missile weapons launched. All weapons and attacks are treated as having the Acid Burst enchantment from the DMG.</p><p></p><p>It grants the wearer acid resistance 30, however this does not extend to their equipment. Every item suffers 1D6 acid damage per round. The wearers footprints also provide a circumstance bonus to track them across any non acid resistant surface. This depends exactly on the terrain. Generally +2 for sand/soft earth, up to +20 for stone.</p><p></p><p>Special enchanted glass weapons and armour were designed for the original wearer of this necklace, however their location is currently unknown:</p><p></p><p>GlassSteel Sword.</p><p>+2 keen trollbane scimitar.</p><p>Constructed from glass and so immune to acid. Hardness and effects as an adamantine weapon. Ignores hardness <20.</p><p></p><p>GlassSteel Full Plate and shield</p><p>Constructed from glass but follows the rules for adamantine armour (DR 4/- for the set).</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1393512, member: 6584"] I really like that! A great way to acquire magical tatoos. Think that's a steal. Think I might have to develop a few items off the back of that one... "Right, 3 nights study and your chest seems to have turned into a gateway to the nine hells." :) An item: [B]Trollbane necklace. [/B] This is a round obsidian medalion. It features a number of interlocking images of trolls dying in a variety of painful and unpleasant ways. Originally built for the legendary hero Bob McGuffin to slay the troll tribe that killed his family. It causes the wearers skin to drip acid continualy. This acid spreads over all carried and worn items including coating any missile weapons launched. All weapons and attacks are treated as having the Acid Burst enchantment from the DMG. It grants the wearer acid resistance 30, however this does not extend to their equipment. Every item suffers 1D6 acid damage per round. The wearers footprints also provide a circumstance bonus to track them across any non acid resistant surface. This depends exactly on the terrain. Generally +2 for sand/soft earth, up to +20 for stone. Special enchanted glass weapons and armour were designed for the original wearer of this necklace, however their location is currently unknown: GlassSteel Sword. +2 keen trollbane scimitar. Constructed from glass and so immune to acid. Hardness and effects as an adamantine weapon. Ignores hardness <20. GlassSteel Full Plate and shield Constructed from glass but follows the rules for adamantine armour (DR 4/- for the set). [/QUOTE]
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some magic items from my world (item creation rules? they make rules for that?)
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