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<blockquote data-quote="Talysian" data-source="post: 5098671" data-attributes="member: 66895"><p>O.k. I'm running a low magic game. Most of the stuff given out is goign to be boons/training/Tatto's/and Dragon Mark (type powers). However I plan on each character gaining 1-2 Major Magic Items per Tier. The one's for Heroic I'm going to list Stats below. Please Evaluate and Critique Honestly. </p><p> </p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><u><em>Rod of the Silver River</em></u></strong></span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Property: Add 1 Square to all Teleport powers</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Critical: 1d6 Per Enhancement Bonus</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Encounter: Free action Curse any target in sight</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Daily: You May use your Eldritch Blast Ability at one or two </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Targets.</span></span></span></p><p> </p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><u><em>Elit Druin</em></u></strong></span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Property: +2 to Alchemy, Arcana & History Skill Checks, may treat </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">these as if trained.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Encounter: Free Action add a +1 to Any D20 roll just made.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Daily: Free Action: Reroll any D20 roll just made, you must keep </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">the second result. </span></span></span></p><p> </p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><u><em>Blade of the Word</em></u></strong></span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Property: May use Arcana in place of Perception.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Critical: 1d6 Per Enhancement Bonus</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">At Will: Free Action: All Damage Dealt by this weapon is Force </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Damage.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Encounter: Immediate Interrupt: When Struck by an attack: Add </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">your enhancement bonus to the defense targeted.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Daily: Minor Action: The Sword radiates with bright light, </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">causing all enemies within ten squares to take a -2 to </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">attack rolls. (this does not effect blind enemies)</span></span></span></p><p> </p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><u><em>Staff of the Frost Wyrm</em></u></strong></span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Property: Gain Resist 5 to Cold (If you already have it add 2 to </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">your resistance). </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Critical: 1d6 Per Enhancement Bonus</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">At Will: Free Action: All Damage Dealt by this weapon is Cold </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Damage.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Encounter: Free Action: Your attack Slows the targets until the end of </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">your next turn.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Daily: Free Action: Your Attack Immobilizes the Targets Save </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">ends.</span></span></span></p><p> </p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><u><em>The Stehil</em></u></strong></span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Property: The Stehil can cut through any substance. Deal Extra </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">damage equal to your enhancement bonus with combat </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">advantage. </span></span></span><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">+2 To Stealth Checks.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Critical: 1d8 per Enhancement Bonus</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">At Will: Free Action when you drop an enemy to 0 hp, get 5 </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">temporary HP per Tier. </span></span></span></p><p> </p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><u><em>Risca’s Chainmail</em></u></strong></span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Property: Add Enhancement Bonus to all Healing Powers. +2 to all </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Heal checks.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Critical: When you crit with an attack 1 ally within 5 squares may </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">spend a healing surge.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">At Will: Free Action: You may take a -1 (per tier) to AC; </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">all adjacent allies gain a +1 (Per Tier) to AC until the end </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">of your next turn.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Encounter: Immediate Interrupt: When an adjacent Ally is hit, redirect </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">the attack to you, if it would miss your ac it misses. If not it </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">damages you instead.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Daily: Minor Action. Until the end of your turn, each character </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">healed by one of your encounter powers or daily powers </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">regains additional hit points equal to 1d10 + your Cha mod</span></span></span></p><p> </p><p> </p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong><u><em>Dwarven Forged Hammer</em></u></strong></span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Property: +2 to Nature & Perception , Add con modifier to </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Damage while in Guardian Form</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Critical: 1d6 per Enhancement Bonus (1d8 in Guardian Form)</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">At Will: Free Action: All Damage Dealt by this weapon is Fire </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Damage.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Encounter: Free Action: Trigger: You hit with an Opportunity attack. </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Add 1d8 (per tier) Fire damage to the attack.</span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Daily: Free Action. <em>Trigger:</em> You hit an enemy with your </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">warden’s fury power using this weapon. <em>Effect:</em> That </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">enemy takes ongoing fire damage equal to 5(per tier) + </span></span></span></p><p><span style="color: #3366ff"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">your Strength modifier (save ends).</span></span></span></p></blockquote><p></p>
[QUOTE="Talysian, post: 5098671, member: 66895"] O.k. I'm running a low magic game. Most of the stuff given out is goign to be boons/training/Tatto's/and Dragon Mark (type powers). However I plan on each character gaining 1-2 Major Magic Items per Tier. The one's for Heroic I'm going to list Stats below. Please Evaluate and Critique Honestly. [COLOR=#3366ff][SIZE=3][FONT=Times New Roman][B][U][I]Rod of the Silver River[/I][/U][/B][/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Property: Add 1 Square to all Teleport powers[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Critical: 1d6 Per Enhancement Bonus[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Encounter: Free action Curse any target in sight[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Daily: You May use your Eldritch Blast Ability at one or two [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Targets.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman][B][U][I]Elit Druin[/I][/U][/B][/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Property: +2 to Alchemy, Arcana & History Skill Checks, may treat [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]these as if trained.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Encounter: Free Action add a +1 to Any D20 roll just made.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Daily: Free Action: Reroll any D20 roll just made, you must keep [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]the second result. [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman][B][U][I]Blade of the Word[/I][/U][/B][/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Property: May use Arcana in place of Perception.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Critical: 1d6 Per Enhancement Bonus[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]At Will: Free Action: All Damage Dealt by this weapon is Force [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Damage.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Encounter: Immediate Interrupt: When Struck by an attack: Add [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]your enhancement bonus to the defense targeted.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Daily: Minor Action: The Sword radiates with bright light, [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]causing all enemies within ten squares to take a -2 to [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]attack rolls. (this does not effect blind enemies)[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman][B][U][I]Staff of the Frost Wyrm[/I][/U][/B][/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Property: Gain Resist 5 to Cold (If you already have it add 2 to [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]your resistance). [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Critical: 1d6 Per Enhancement Bonus[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]At Will: Free Action: All Damage Dealt by this weapon is Cold [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Damage.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Encounter: Free Action: Your attack Slows the targets until the end of [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]your next turn.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Daily: Free Action: Your Attack Immobilizes the Targets Save [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]ends.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman][B][U][I]The Stehil[/I][/U][/B][/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Property: The Stehil can cut through any substance. Deal Extra [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]damage equal to your enhancement bonus with combat [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]advantage. [/FONT][/SIZE][/COLOR][COLOR=#3366ff][SIZE=3][FONT=Times New Roman]+2 To Stealth Checks.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Critical: 1d8 per Enhancement Bonus[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]At Will: Free Action when you drop an enemy to 0 hp, get 5 [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]temporary HP per Tier. [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman][B][U][I]Risca’s Chainmail[/I][/U][/B][/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Property: Add Enhancement Bonus to all Healing Powers. +2 to all [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Heal checks.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Critical: When you crit with an attack 1 ally within 5 squares may [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]spend a healing surge.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]At Will: Free Action: You may take a -1 (per tier) to AC; [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]all adjacent allies gain a +1 (Per Tier) to AC until the end [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]of your next turn.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Encounter: Immediate Interrupt: When an adjacent Ally is hit, redirect [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]the attack to you, if it would miss your ac it misses. If not it [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]damages you instead.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Daily: Minor Action. Until the end of your turn, each character [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]healed by one of your encounter powers or daily powers [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]regains additional hit points equal to 1d10 + your Cha mod[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman][B][U][I]Dwarven Forged Hammer[/I][/U][/B][/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Property: +2 to Nature & Perception , Add con modifier to [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Damage while in Guardian Form[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Critical: 1d6 per Enhancement Bonus (1d8 in Guardian Form)[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]At Will: Free Action: All Damage Dealt by this weapon is Fire [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Damage.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Encounter: Free Action: Trigger: You hit with an Opportunity attack. [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Add 1d8 (per tier) Fire damage to the attack.[/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]Daily: Free Action. [I]Trigger:[/I] You hit an enemy with your [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]warden’s fury power using this weapon. [I]Effect:[/I] That [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]enemy takes ongoing fire damage equal to 5(per tier) + [/FONT][/SIZE][/COLOR] [COLOR=#3366ff][SIZE=3][FONT=Times New Roman]your Strength modifier (save ends).[/FONT][/SIZE][/COLOR] [/QUOTE]
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