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<blockquote data-quote="Talysian" data-source="post: 5098852" data-attributes="member: 66895"><p>Thank's so much for the reply! </p><p> </p><p>Let me Break this down a bit.</p><p> </p><p></p><p> </p><p>This is ment for a Feylock which is our controller. She has a "GMTraining Feat" That adds her int to Curse Dmg so that has kind of balanced out. </p><p> </p><p>Area Burst 2 within ten. </p><p>Target All Enemies in the Burst</p><p>Attk: Cha Vs Will </p><p>Effect: Slide the Target up to 3 Squares</p><p>Hit: The Target is Immobilized until the end of your next turn.</p><p>Miss: The Target is Slowed Save ends.</p><p> </p><p>Perhaps the Daily being: Area Burst 2 within 10. Slide All Creatures up to 3 Squares. Attack CHA vs Will </p><p> </p><p></p><p> </p><p>This means they can do stuff that requires training. Does not grant the +5. It's ment for the party in general. (It's something they will have for a while before having to give it back to it's original owner) Probably 2-3 levels.</p><p> </p><p></p><p> </p><p>This is ment for a Swordmage. However as a whole our only healer is a Taclord, so reducing Damage is great. As to skill training Arcana is pretty much the only skill he has that's any good. And we have no one trained in perception. I'm actually thinking sword of omens type deal from Thundercats. (Sight Beyond Sight) As to the Duration It is until the end of his next turn. I forgot to add that.</p><p> </p><p> </p><p></p><p> </p><p>This is ment for a Dragon Sorcerer actually. I went Controllery to give him some ability to get away as he has crap for defenses.</p><p> </p><p> </p><p> </p><p>Thank's he tends to move a lot and provoke a lot of aoo's so the extra hp will be helpful. I do feel like it could use a touch more. Maybe Auto hid for the first attack of the combat. And invisible while carried on your person.</p><p> </p><p></p><p> </p><p>Our healer is a taclord so I figured this would help out a bit on this end. There is actually no divine powersource in the setting I'm running <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p></p><p> </p><p>Not really, but the warden himself lacks damage. Actually I may remove this and add a property to give +1(per tier) bonus to attack marked enemies. Hrmm. </p><p> </p><p> </p><p> </p><p> </p><p>For some reason OP is blocked at work. I'll look at them tonight But I've always like the chars to have signature items.</p></blockquote><p></p>
[QUOTE="Talysian, post: 5098852, member: 66895"] Thank's so much for the reply! Let me Break this down a bit. This is ment for a Feylock which is our controller. She has a "GMTraining Feat" That adds her int to Curse Dmg so that has kind of balanced out. Area Burst 2 within ten. Target All Enemies in the Burst Attk: Cha Vs Will Effect: Slide the Target up to 3 Squares Hit: The Target is Immobilized until the end of your next turn. Miss: The Target is Slowed Save ends. Perhaps the Daily being: Area Burst 2 within 10. Slide All Creatures up to 3 Squares. Attack CHA vs Will This means they can do stuff that requires training. Does not grant the +5. It's ment for the party in general. (It's something they will have for a while before having to give it back to it's original owner) Probably 2-3 levels. This is ment for a Swordmage. However as a whole our only healer is a Taclord, so reducing Damage is great. As to skill training Arcana is pretty much the only skill he has that's any good. And we have no one trained in perception. I'm actually thinking sword of omens type deal from Thundercats. (Sight Beyond Sight) As to the Duration It is until the end of his next turn. I forgot to add that. This is ment for a Dragon Sorcerer actually. I went Controllery to give him some ability to get away as he has crap for defenses. Thank's he tends to move a lot and provoke a lot of aoo's so the extra hp will be helpful. I do feel like it could use a touch more. Maybe Auto hid for the first attack of the combat. And invisible while carried on your person. Our healer is a taclord so I figured this would help out a bit on this end. There is actually no divine powersource in the setting I'm running ;) Not really, but the warden himself lacks damage. Actually I may remove this and add a property to give +1(per tier) bonus to attack marked enemies. Hrmm. For some reason OP is blocked at work. I'll look at them tonight But I've always like the chars to have signature items. [/QUOTE]
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