Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Some mechanisms (often ported from the old days) are putting the incentives in the wrong place - blog post discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 9232094" data-attributes="member: 20564"><p>Both spell component pouches and arcane focus/druid focus/holy symbol exist. You can completely ignore it for all normal play, so ignoring it gains you absolutely nothing. THERE ARE NO GAINS TO IGNORING JUST MATERIAL COMPONENTS.</p><p></p><p>But there are losses. Such as non-caster foes "disarming" by taking weapons and material components but not realizing that leaves some spells possible for clever players for the once-a-campaign jailbreak. And looking for scavenged ones - some spells like Sleep or Spider Climb they might easily find the components.</p><p></p><p>And as mentioned there is a separate design purpose for expensive components, and stripping that away willy nilly without giving thought to the changes that will bring is also a bad thing.</p><p></p><p>So yes, I can believe you that some can ignore just material components. But since that's a worst-of-all-worlds solution with no benefits and some detriments, I hope that's rare.</p><p></p><p>Chesterson's Fence - know why someone put up a fence before you take it down - is very true for rule design as well.</p><p></p><p>EDIT: It occurred to me that a DM might see as an advantage of not having to worry about the free hand rules. As long as my fighter can use a longbow and shield at the same time as well, I'm fine with it... or rather, it equally doesn't make sense. Let's remove a balance point of needing a hand, but only from the caster classes because those are all the weakest, and leave it in place for everything else. Again, all detriment.</p></blockquote><p></p>
[QUOTE="Blue, post: 9232094, member: 20564"] Both spell component pouches and arcane focus/druid focus/holy symbol exist. You can completely ignore it for all normal play, so ignoring it gains you absolutely nothing. THERE ARE NO GAINS TO IGNORING JUST MATERIAL COMPONENTS. But there are losses. Such as non-caster foes "disarming" by taking weapons and material components but not realizing that leaves some spells possible for clever players for the once-a-campaign jailbreak. And looking for scavenged ones - some spells like Sleep or Spider Climb they might easily find the components. And as mentioned there is a separate design purpose for expensive components, and stripping that away willy nilly without giving thought to the changes that will bring is also a bad thing. So yes, I can believe you that some can ignore just material components. But since that's a worst-of-all-worlds solution with no benefits and some detriments, I hope that's rare. Chesterson's Fence - know why someone put up a fence before you take it down - is very true for rule design as well. EDIT: It occurred to me that a DM might see as an advantage of not having to worry about the free hand rules. As long as my fighter can use a longbow and shield at the same time as well, I'm fine with it... or rather, it equally doesn't make sense. Let's remove a balance point of needing a hand, but only from the caster classes because those are all the weakest, and leave it in place for everything else. Again, all detriment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Some mechanisms (often ported from the old days) are putting the incentives in the wrong place - blog post discussion
Top