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<blockquote data-quote="jasper" data-source="post: 7506647" data-attributes="member: 277"><p>5.5.Replacing stuff in AL - consumables and/or used up gear. There seems to be some disagreement on whether this is allowed. In about half the sessions I've played, we have found hundreds of gps worth of treasure or other rewards that we can not keep past the end of the session. However, we can use it during the session to bribe someone or get a disease removed. Yes? We have gifted a healing potion and a flute to help make a new friend, thrown down oil/bearings/caltrops to slow the opposition. Had a couple of weapons destroyed. Used up a bunch of arrows/bolts. Etc... I get differing opinions on whether or we can use the vanishing gold to replace those used up items. Can we or can we not?</p><p>....</p><p>Ok Season 8 really did a twist to treasure. You can't keep the gold or mundane stuff. It disappears at the end of the session. But you can used them during the session. Magic items are unlocked at the end of session. That wand of fireballs disappears at the end of session. But you can buy stuff from the magic item tables. </p><p>Consumables can be bought before and after the session. You can buy scrolls. see chart</p><p>Spell Scroll GP and TP = Treasure PointCost</p><p>Cantrip 25 gp, 1st 75 gp TP 4, 2nd 150 gp TP 4 ,3rd 300 gp TP 4, 4th 500 gp TP 4,</p><p>5th 1,000 gp TP 4, 6th-9th TP 8</p><p>Some potions </p><p>Healing 50 gp</p><p>Water breathing 100 gp</p><p>Climbing 75 gp</p><p>Superior healing 500 gp</p><p>Animal friendship100 gp</p><p>Supreme healing5,000 gp</p><p>Greater healing 100 gp</p><p>Invisibility 5,000 gp</p><p>Before and after the session you can buy anything listed in the Players Handbook if you have the gold. Oh 1 treasure points converts to 50GP. And you get gold as you level.</p><p>Individual Treasure</p><p> Level Gained ,GP Reward ,Associated Lifestyle</p><p>2-4, 75 gp ,Modest </p><p>5-10,150 gp, Comfortable</p><p>11-16, 550 gp, Wealthy</p><p>17-20, 5,500 gp ,Aristocratic</p></blockquote><p></p>
[QUOTE="jasper, post: 7506647, member: 277"] 5.5.Replacing stuff in AL - consumables and/or used up gear. There seems to be some disagreement on whether this is allowed. In about half the sessions I've played, we have found hundreds of gps worth of treasure or other rewards that we can not keep past the end of the session. However, we can use it during the session to bribe someone or get a disease removed. Yes? We have gifted a healing potion and a flute to help make a new friend, thrown down oil/bearings/caltrops to slow the opposition. Had a couple of weapons destroyed. Used up a bunch of arrows/bolts. Etc... I get differing opinions on whether or we can use the vanishing gold to replace those used up items. Can we or can we not? .... Ok Season 8 really did a twist to treasure. You can't keep the gold or mundane stuff. It disappears at the end of the session. But you can used them during the session. Magic items are unlocked at the end of session. That wand of fireballs disappears at the end of session. But you can buy stuff from the magic item tables. Consumables can be bought before and after the session. You can buy scrolls. see chart Spell Scroll GP and TP = Treasure PointCost Cantrip 25 gp, 1st 75 gp TP 4, 2nd 150 gp TP 4 ,3rd 300 gp TP 4, 4th 500 gp TP 4, 5th 1,000 gp TP 4, 6th-9th TP 8 Some potions Healing 50 gp Water breathing 100 gp Climbing 75 gp Superior healing 500 gp Animal friendship100 gp Supreme healing5,000 gp Greater healing 100 gp Invisibility 5,000 gp Before and after the session you can buy anything listed in the Players Handbook if you have the gold. Oh 1 treasure points converts to 50GP. And you get gold as you level. Individual Treasure Level Gained ,GP Reward ,Associated Lifestyle 2-4, 75 gp ,Modest 5-10,150 gp, Comfortable 11-16, 550 gp, Wealthy 17-20, 5,500 gp ,Aristocratic [/QUOTE]
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