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General Tabletop Discussion
*Pathfinder & Starfinder
Some More New Spells(Even More Spells Added)
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<blockquote data-quote="Technik4" data-source="post: 878529" data-attributes="member: 7211"><p>Sorry, thats just too many spells to critique. My suggestion would be to look through your books and compare. Ask yourself if there is any reason to NOT take it, there should be very few spells like that and they should all mostly be in the phb (mm, shield, fireball, etc). Michael Morris has created over 200 spells for his Dusk campaign, check out what he's done, its hosted on ENworld.</p><p></p><p>Finally you can run some mock playtests. Set up a reasonable challenge for some PCs with your new spells, see how quickly the encounters end.</p><p></p><p>Some things can be eyeballed (damage caps on spells, simple comparison to existing spells) but other things can only be evaluated with testing. I think for instance, testing your mystic spells that are extremely effective against undead is a good idea. Run some playtest "iconic" PCs that would appear in your campaign against some undead groups. Then run the same ones against other things that the spell wouldn't affect. Rinse and Repeat.</p><p></p><p>A lot of balancing is trial and error and when I do critique someone's work I try to do a little. I think I've helped you get on track with juggling numbers a little better, but I can't help you with a whole spellbook. If there is a particular spell you are going back and forth on, I'll give it a look.</p><p></p><p>Good Luck,</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 878529, member: 7211"] Sorry, thats just too many spells to critique. My suggestion would be to look through your books and compare. Ask yourself if there is any reason to NOT take it, there should be very few spells like that and they should all mostly be in the phb (mm, shield, fireball, etc). Michael Morris has created over 200 spells for his Dusk campaign, check out what he's done, its hosted on ENworld. Finally you can run some mock playtests. Set up a reasonable challenge for some PCs with your new spells, see how quickly the encounters end. Some things can be eyeballed (damage caps on spells, simple comparison to existing spells) but other things can only be evaluated with testing. I think for instance, testing your mystic spells that are extremely effective against undead is a good idea. Run some playtest "iconic" PCs that would appear in your campaign against some undead groups. Then run the same ones against other things that the spell wouldn't affect. Rinse and Repeat. A lot of balancing is trial and error and when I do critique someone's work I try to do a little. I think I've helped you get on track with juggling numbers a little better, but I can't help you with a whole spellbook. If there is a particular spell you are going back and forth on, I'll give it a look. Good Luck, Technik [/QUOTE]
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Some More New Spells(Even More Spells Added)
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