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<blockquote data-quote="Jack99" data-source="post: 4612363" data-attributes="member: 53135"><p>Okay. Re-reading it, I guess several of my issues with the module can come down to preferences. Anyway, this is what I found on a readthrough. The worst offenders are the potions, the 3e'isms, and the two main opponents being pretty off what they should be.</p><p></p><ul> <li data-xf-list-type="ul">2-7 is listed as an EL5 on page 2 in the Encounter Table, but, but since he is a level 4 solo, he should be an EL4.<br /> </li> <li data-xf-list-type="ul">The Abattoir wolves attack (according to the tactic section) heroes who strongly radiate good alignment. This is a 3e’ism, there is no such thing in 4e. (page 7)<br /> </li> <li data-xf-list-type="ul">The Abattoir Breath is a close burst. Normally, breath weapons are supposed to be Blast X (page 7)<br /> </li> <li data-xf-list-type="ul">Potions of vitality? As in the level 15 ones? (page 8)<br /> </li> <li data-xf-list-type="ul">Stench of Decay: -5 to hit on an aura? That’s pretty mean for a level 1 aura. (page 9)<br /> </li> <li data-xf-list-type="ul">I do not think anyone will get by the elite drake fang swarms. They are already the most broken low-level monster, and you managed to make it even more broken. (page 11)<br /> </li> <li data-xf-list-type="ul">Senna has way too few HP. She should have around 140, not 79. Description of 4 of her powers placed in the middle of the stat block also seem to be missing. (page 14)<br /> </li> <li data-xf-list-type="ul">Kuzgug: Again, hit points are way off. Saving throws should be +5, not +4. Shield of abyssal majesty is listed as a ranged attack, but is an aura? Also, the noxious stench info block is repeated. Consume Soul is weird. I mean, getting two hit points when you have like 230 is not really cool. Besides, which allies are supposed to die so that he can get those 2 hit points? I mean, there are no other monsters in the encounter.</li> </ul><p></p><p>I do however want to point out that I absolutely love the backstory and fluff around the adventure. I will definitely use the idea.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4612363, member: 53135"] Okay. Re-reading it, I guess several of my issues with the module can come down to preferences. Anyway, this is what I found on a readthrough. The worst offenders are the potions, the 3e'isms, and the two main opponents being pretty off what they should be. [LIST] [*]2-7 is listed as an EL5 on page 2 in the Encounter Table, but, but since he is a level 4 solo, he should be an EL4. [*]The Abattoir wolves attack (according to the tactic section) heroes who strongly radiate good alignment. This is a 3e’ism, there is no such thing in 4e. (page 7) [*]The Abattoir Breath is a close burst. Normally, breath weapons are supposed to be Blast X (page 7) [*]Potions of vitality? As in the level 15 ones? (page 8) [*]Stench of Decay: -5 to hit on an aura? That’s pretty mean for a level 1 aura. (page 9) [*]I do not think anyone will get by the elite drake fang swarms. They are already the most broken low-level monster, and you managed to make it even more broken. (page 11) [*]Senna has way too few HP. She should have around 140, not 79. Description of 4 of her powers placed in the middle of the stat block also seem to be missing. (page 14) [*]Kuzgug: Again, hit points are way off. Saving throws should be +5, not +4. Shield of abyssal majesty is listed as a ranged attack, but is an aura? Also, the noxious stench info block is repeated. Consume Soul is weird. I mean, getting two hit points when you have like 230 is not really cool. Besides, which allies are supposed to die so that he can get those 2 hit points? I mean, there are no other monsters in the encounter. [/LIST] I do however want to point out that I absolutely love the backstory and fluff around the adventure. I will definitely use the idea. [/QUOTE]
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