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General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Some musing about 4E, the WLD and encounter design.
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<blockquote data-quote="Paul Strack" data-source="post: 4405643" data-attributes="member: 71340"><p>I think scale and XP total are not enough. You need to factor in level as well. A large group of weak creatures isn't equivalent to a smaller group of strong creatures and will react differently to threats.</p><p></p><p>Here is how I would stat out an organization:</p><p></p><p>* <strong>Level:</strong> A rough measure of a organization's average threat. "Normal" member would be this about this level or slightly lower, but there could also be leaders up to 5 levels higher.</p><p></p><p>* <strong>Scale:</strong> A measure of the total size of the organization. Roughly the number of members of the organization.</p><p></p><p>The XP value of the entire organization would be (XP Value for Level x Scale), but odds are low the PCs would actually kill them all before they left the area. If the PCs destroyed 25% of the group, the rest would probably try to at least negotiate. If 50% or more were killed, the rest would likely leave the area.</p><p></p><p>I would design encounters with groups inside the organization using the encounter XP budget table on DMG 57 (using the 5 PC column). I'd break encounter groups down by size:</p><p></p><p><em>Small</em> (XP Budget of Level - 2): An encounter with a random set of group members, not looking for trouble. Could be several average member or a single Elite.</p><p></p><p><em>Medium</em> (XP Budget of Level + 0): An encounter with a regular patrol or outpost, ready for trouble but not looking for it. Roughly 4-6 average members. Could also have some minion cannon fodder or an Elite leader. Could also be a single Solo.</p><p></p><p><em>Large</em> (XP Budget of Level + 2 or Level + 4): A war group or strike team, a group put together to deal with specific problems (like the PCs) or to guard something important. Could vary considerably: roughly 7-10 normal members, but could include a small horde of minions, a Solo leader or maybe a larger group of Elites.</p><p></p><p>If the PCs were lower level than the organization, even Small group might fight the PCs. If PCs were about the same level as the organization, a Small group would probably try to get away, but Medium or bigger groups would fight. If the PCs were doing serious damage or were higher level, the organization would send large groups out after the PCs. Once the PCs were more than 5 levels better than the organization, the organization would probably decide they were too dangerous and would try to keep away, beg for mercy or get help from a more powerful organization.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4405643, member: 71340"] I think scale and XP total are not enough. You need to factor in level as well. A large group of weak creatures isn't equivalent to a smaller group of strong creatures and will react differently to threats. Here is how I would stat out an organization: * [B]Level:[/B] A rough measure of a organization's average threat. "Normal" member would be this about this level or slightly lower, but there could also be leaders up to 5 levels higher. * [B]Scale:[/B] A measure of the total size of the organization. Roughly the number of members of the organization. The XP value of the entire organization would be (XP Value for Level x Scale), but odds are low the PCs would actually kill them all before they left the area. If the PCs destroyed 25% of the group, the rest would probably try to at least negotiate. If 50% or more were killed, the rest would likely leave the area. I would design encounters with groups inside the organization using the encounter XP budget table on DMG 57 (using the 5 PC column). I'd break encounter groups down by size: [I]Small[/I] (XP Budget of Level - 2): An encounter with a random set of group members, not looking for trouble. Could be several average member or a single Elite. [I]Medium[/I] (XP Budget of Level + 0): An encounter with a regular patrol or outpost, ready for trouble but not looking for it. Roughly 4-6 average members. Could also have some minion cannon fodder or an Elite leader. Could also be a single Solo. [I]Large[/I] (XP Budget of Level + 2 or Level + 4): A war group or strike team, a group put together to deal with specific problems (like the PCs) or to guard something important. Could vary considerably: roughly 7-10 normal members, but could include a small horde of minions, a Solo leader or maybe a larger group of Elites. If the PCs were lower level than the organization, even Small group might fight the PCs. If PCs were about the same level as the organization, a Small group would probably try to get away, but Medium or bigger groups would fight. If the PCs were doing serious damage or were higher level, the organization would send large groups out after the PCs. Once the PCs were more than 5 levels better than the organization, the organization would probably decide they were too dangerous and would try to keep away, beg for mercy or get help from a more powerful organization. [/QUOTE]
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Some musing about 4E, the WLD and encounter design.
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