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Community
General Tabletop Discussion
*Pathfinder & Starfinder
some new ideas on synergies... anyone else have some?
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<blockquote data-quote="TanisFrey" data-source="post: 5491821" data-attributes="member: 26948"><p>I have always liked the idea of exploding synergies. This works by giving you an increase in the synergy bonus increases by +1 for every 5 ranks over and above 5. So, tumble 5 ranks gives a bonus of +2 to balance and jump. When you get 10 ranks of tumble that bonus becomes +3 to balance and jump.</p><p></p><p>As for additional synergies I look at the profession skills:</p><p>Profession (Apothecary) synergy to Heal, disease and poison only, and Craft (Alchemy)</p><p>Profession (Driver) synergy to Handle Animal, hurry 1 or 2 animals hitched to a cart or wagon or other only</p><p>Profession (Fisher) synergy to Survival, in regions you can fish only</p><p>Profession (Guard) synergy to Listen, Search</p><p>Profession (Guide) synergy to Survival, to avoid getting lost and natural hazards</p><p>Profession (Herbalist) synergy to Heal, disease and poison only</p><p>Profession (Herder) synergy to Handle Animal</p><p>Profession (Hunter) synergy to Survival, when hunting only</p><p>Profession (Lumberjack) synergy to Craft (Woodworking)</p><p>Profession (Mining) synergy to Craft (Stone Masonry) when underground</p><p>Profession (Rancher) synergy to Handle Animal, hurry herds of animals only while riding</p><p>Profession (Sailor) synergy to Balance and Climb</p><p>Profession (Scribe) synergy to Decipher Script</p><p>Profession (Stable hand) synergy to Handle Animal</p><p>Profession (Tanner) synergy to Craft (Leather working)</p><p>Profession (Teamster) synergy to Handle Animal, hurry teams of animals hitched to large wagons, coaches or other, only</p><p>Profession (Woodcutter) synergy to Craft (Carpentry)</p><p></p><p>I am sure we can come up more like this.</p></blockquote><p></p>
[QUOTE="TanisFrey, post: 5491821, member: 26948"] I have always liked the idea of exploding synergies. This works by giving you an increase in the synergy bonus increases by +1 for every 5 ranks over and above 5. So, tumble 5 ranks gives a bonus of +2 to balance and jump. When you get 10 ranks of tumble that bonus becomes +3 to balance and jump. As for additional synergies I look at the profession skills: Profession (Apothecary) synergy to Heal, disease and poison only, and Craft (Alchemy) Profession (Driver) synergy to Handle Animal, hurry 1 or 2 animals hitched to a cart or wagon or other only Profession (Fisher) synergy to Survival, in regions you can fish only Profession (Guard) synergy to Listen, Search Profession (Guide) synergy to Survival, to avoid getting lost and natural hazards Profession (Herbalist) synergy to Heal, disease and poison only Profession (Herder) synergy to Handle Animal Profession (Hunter) synergy to Survival, when hunting only Profession (Lumberjack) synergy to Craft (Woodworking) Profession (Mining) synergy to Craft (Stone Masonry) when underground Profession (Rancher) synergy to Handle Animal, hurry herds of animals only while riding Profession (Sailor) synergy to Balance and Climb Profession (Scribe) synergy to Decipher Script Profession (Stable hand) synergy to Handle Animal Profession (Tanner) synergy to Craft (Leather working) Profession (Teamster) synergy to Handle Animal, hurry teams of animals hitched to large wagons, coaches or other, only Profession (Woodcutter) synergy to Craft (Carpentry) I am sure we can come up more like this. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
some new ideas on synergies... anyone else have some?
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