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*Pathfinder & Starfinder
Some new psychic warrior powers
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<blockquote data-quote="Spatzimaus" data-source="post: 834954" data-attributes="member: 3051"><p><em>Originally posted by SteelDraco </em></p><p><strong>Energized Strike</strong></p><p><strong></strong></p><p><strong>For the duration of this power, your unarmed strikes bypass DR as if they had an enhancement bonus equal to one-third your manifester level, rounded down. </strong></p><p></p><p>First of all, you should explicitly cap it at +5 so that it doesn't stray into Epic territory.</p><p>It's too much.  Once you get to a decent level (say, 15), your fists bypass DR as if they had a +5 enhancement; you're having a level 1 spell be far stronger than a Monk's class ability.   Okay, Ki Strike is too weak, but that's not the point. </p><p>One note is that psychic powers rarely scale like this.  Look at the "Metaphysical Body" line of powers (Mind's Eye) to see a similar chain.  +1 Enhancement for a level 1 power, +3 for a level 3, +5 for a level 5.  So if you want to make a level 2 power that says "fists bypass DR as if a +4 weapon", that might work, but it shouldn't be a level 1 power, and it shouldn't scale up so high.  Reason I gave it a +4 is so that it doesn't neutralize Inertial Barrier/Stoneskin.</p><p></p><p><strong>Leap</strong></p><p><strong></strong></p><p><strong>You gain a +10 bonus on a single Jump check, and the maximum distance is not limited. Manifesting this power is a free action, like manifesting a quickened power.</strong></p><p></p><p>Not bad.  It's a slightly higher bonus than you usually see for a 1-skill Talent (see also: Webbing), but for a very low-use skill.  The fact that it's quickened is offset by the fact that you only get the bonus on one skill check.  So, overall, I'd say it's fine.</p><p></p><p><strong>Lessons of Dal'rek</strong></p><p><strong>Clarisentience (Wisdom)</strong></p><p><strong>Level: Psion 3/Psychic Warrior 3</strong></p><p><strong>For the duration of this power, you gain a +2 insight bonus to AC, a +2 insight bonus on all Reflex saves, and a +1 insight bonus to your critical threat range. This threat range increase is not multiplied, but added on after the total threat range is calculated.</strong></p><p></p><p>The minor increase in critical range helps the axe-n-pick crew more than the swordsmen; not that this is a terrible thing, of course.  For a sword, the critical boost adds 5% to average damage, for an axe it's 10%.  Given the average damage per hit most weapons do, we can call this a 1-point increase (maybe 2 for an axe).  It's self-only and short duration.  It requires a 13 WIS, which is a stat Psychic Warriors and non-Seer Psions don't have as a high priority.  (Not that they never do; Vigilance is a great power, after all).</p><p></p><p>At first glance, I'd say its balance is just fine.  In fact, it might be a bit weak as written, but you're safer leaving it as is.  The only real flaw, from my point of view, is that the selection of 3rd-level Psychic Warrior powers kinda sucks, and you're thinking of introducing a power they'd actually want to use.  I mean, I once asked a few people who played Psychic Warriors, "If a self-only Invisibilty was a Psychic Warrior power at 3rd level, would you take it?".  Answer was pretty much a unanimous "yes!".</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 834954, member: 3051"] [i]Originally posted by SteelDraco [/i] [B]Energized Strike For the duration of this power, your unarmed strikes bypass DR as if they had an enhancement bonus equal to one-third your manifester level, rounded down. [/B] First of all, you should explicitly cap it at +5 so that it doesn't stray into Epic territory. It's too much. Once you get to a decent level (say, 15), your fists bypass DR as if they had a +5 enhancement; you're having a level 1 spell be far stronger than a Monk's class ability. Okay, Ki Strike is too weak, but that's not the point. One note is that psychic powers rarely scale like this. Look at the "Metaphysical Body" line of powers (Mind's Eye) to see a similar chain. +1 Enhancement for a level 1 power, +3 for a level 3, +5 for a level 5. So if you want to make a level 2 power that says "fists bypass DR as if a +4 weapon", that might work, but it shouldn't be a level 1 power, and it shouldn't scale up so high. Reason I gave it a +4 is so that it doesn't neutralize Inertial Barrier/Stoneskin. [B]Leap You gain a +10 bonus on a single Jump check, and the maximum distance is not limited. Manifesting this power is a free action, like manifesting a quickened power.[/B] Not bad. It's a slightly higher bonus than you usually see for a 1-skill Talent (see also: Webbing), but for a very low-use skill. The fact that it's quickened is offset by the fact that you only get the bonus on one skill check. So, overall, I'd say it's fine. [B]Lessons of Dal'rek Clarisentience (Wisdom) Level: Psion 3/Psychic Warrior 3 For the duration of this power, you gain a +2 insight bonus to AC, a +2 insight bonus on all Reflex saves, and a +1 insight bonus to your critical threat range. This threat range increase is not multiplied, but added on after the total threat range is calculated.[/B] The minor increase in critical range helps the axe-n-pick crew more than the swordsmen; not that this is a terrible thing, of course. For a sword, the critical boost adds 5% to average damage, for an axe it's 10%. Given the average damage per hit most weapons do, we can call this a 1-point increase (maybe 2 for an axe). It's self-only and short duration. It requires a 13 WIS, which is a stat Psychic Warriors and non-Seer Psions don't have as a high priority. (Not that they never do; Vigilance is a great power, after all). At first glance, I'd say its balance is just fine. In fact, it might be a bit weak as written, but you're safer leaving it as is. The only real flaw, from my point of view, is that the selection of 3rd-level Psychic Warrior powers kinda sucks, and you're thinking of introducing a power they'd actually want to use. I mean, I once asked a few people who played Psychic Warriors, "If a self-only Invisibilty was a Psychic Warrior power at 3rd level, would you take it?". Answer was pretty much a unanimous "yes!". [/QUOTE]
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