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Some new races, critiques helpful
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<blockquote data-quote="Steampunk" data-source="post: 1758219" data-attributes="member: 22683"><p><strong>My Races</strong></p><p></p><p>First, didn't know about the fact that Modrons were released as a Character Race as a web enhancement. Thanks.</p><p>I'll post the modifications for the Cogs as well as a slightly reworked set for the Cogs.</p><p>For the part about the Forge Built advantage, I think it makes sense about the 1d4+1 pt per level for the Repair work done by an Artificer, as the Artificers are built off of the Artificer Class from Eberron, except I'm going to make a few modifications to the class to set them more along the lines of Magical Tinkers, as such their work is inherently fueled by their experience and command over their magical and mechanical understanding of the way things work.</p><p>I really love the idea about the set packages for the Attributes, Thats what I was trying to do with the pick your own bonuses for them.</p><p>As for when I first made the Cogs for 3rd Edition I actually didn't know much about how the ECL worked, so I didn't put that in there. Now that I know, I agree that it makes sense.</p><p>The ideas for modifications for the Mohgori are good, especially the Concentration bonus for being Tripped or Bull Rushed. I had thought that the mentioning of the small size would have implied the reduction of weight capacity and such, so I just never bothered to put that in the writeup.</p><p>As for the Bahabi, I missed the part about mentioning that they were skilled marksmen, so when actually putting the stats down, I forgot to include the proper bonus for that. I don't have a monster manual so I can check the section on natural attacks, but I'll check with my friends next time we game.</p><p>Lastly when I comes to the Vallen, I'm not sure if there's more that should be included for the race to fit it properly. Perhaps a bonus for Concentration checks when casting Divine spells as they are deeply religious? Anyway, check them out and see what you think. And Thanks, Arkhandus. Any more you can give me would be grately appreciated. I've got some more stuff on the human 'races' of my Steampunk setting, Thorhild, I'll post that later.</p></blockquote><p></p>
[QUOTE="Steampunk, post: 1758219, member: 22683"] [b]My Races[/b] First, didn't know about the fact that Modrons were released as a Character Race as a web enhancement. Thanks. I'll post the modifications for the Cogs as well as a slightly reworked set for the Cogs. For the part about the Forge Built advantage, I think it makes sense about the 1d4+1 pt per level for the Repair work done by an Artificer, as the Artificers are built off of the Artificer Class from Eberron, except I'm going to make a few modifications to the class to set them more along the lines of Magical Tinkers, as such their work is inherently fueled by their experience and command over their magical and mechanical understanding of the way things work. I really love the idea about the set packages for the Attributes, Thats what I was trying to do with the pick your own bonuses for them. As for when I first made the Cogs for 3rd Edition I actually didn't know much about how the ECL worked, so I didn't put that in there. Now that I know, I agree that it makes sense. The ideas for modifications for the Mohgori are good, especially the Concentration bonus for being Tripped or Bull Rushed. I had thought that the mentioning of the small size would have implied the reduction of weight capacity and such, so I just never bothered to put that in the writeup. As for the Bahabi, I missed the part about mentioning that they were skilled marksmen, so when actually putting the stats down, I forgot to include the proper bonus for that. I don't have a monster manual so I can check the section on natural attacks, but I'll check with my friends next time we game. Lastly when I comes to the Vallen, I'm not sure if there's more that should be included for the race to fit it properly. Perhaps a bonus for Concentration checks when casting Divine spells as they are deeply religious? Anyway, check them out and see what you think. And Thanks, Arkhandus. Any more you can give me would be grately appreciated. I've got some more stuff on the human 'races' of my Steampunk setting, Thorhild, I'll post that later. [/QUOTE]
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