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General Tabletop Discussion
*Pathfinder & Starfinder
Some New Summoning Feats(Edited some more)
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<blockquote data-quote="Merlion" data-source="post: 876071" data-attributes="member: 10397"><p>Hmm...I think I need to up the requirements back to where I had them. One way or another 1st level for the 1st one, 7th for the second and 12th for the 3rd. Perhaps also the +1/+2/+3. The Str and Dex bonus being unnecessary is pure opnion. But yes I hadnt computed exactly how they would scale, so a minor bump down is probably in order.</p><p> I dont really like the idea of them as metamagic feats. it fits the summoners version of spell focus etc idea but no...and doing that AND adding additional other feats as pre reqs...definitly not. See the way I have them since they arent metamagic feats they cant be taken with bonus wizard feats...and each one requires all the previous ones as prerequsites. so as it is a spellcaster must use his precious regular feats up if he wants to aqquire the most powerful of thease feats. Also, making them metamagic feats would make them highly suboptimal for Sorcerers(and Bards) since for them to use them on summon monster spells would require 2 full rounds of casting time.</p><p></p><p>How does this look:Augmented Summoning (General)</p><p>Your Summoned monsters are stronger than normal</p><p>Prerequisite: Ability to cast 1st level spells</p><p>Benefit: Any creature you summon with a Summon Monster spell gains a +1 hit points per hit die and a +1 competence bonus on attack and damage rolls.</p><p></p><p></p><p>Greater Summoning (General)</p><p>Your summoned monsters are even more powerful than normal</p><p>Prerequisite: Augmented Summoning, Ability to cast 3rd level spells</p><p>Benefit: Any creature you summon with a Summon Monster spell gains +2 Hit Points per Hit Die and a +2 competence bonus on attack and damage rolls. Thease bonuses do not stack with the bonuses from Augmented Summoning</p><p></p><p></p><p>Superior Summoning (General)</p><p>Your summoned monsters are extremely deadly</p><p>Prerequisite: Augmented Summoning, Greater Summoning, Ability to cast 5th level spells</p><p>Benefit: Any creature you summon with a Summon Monster spell gains +3 Hit Points per Hit Die and a +3 competence bonus on attack and damage rolls. Thease bonuses do not stack with those from Augmented Summoning, or Greater Summoning.Additionally, they gain a +2 enhancement bonus to Str and Dex, and the saving throw DCs for their spells and special abilities increase by 2.</p></blockquote><p></p>
[QUOTE="Merlion, post: 876071, member: 10397"] Hmm...I think I need to up the requirements back to where I had them. One way or another 1st level for the 1st one, 7th for the second and 12th for the 3rd. Perhaps also the +1/+2/+3. The Str and Dex bonus being unnecessary is pure opnion. But yes I hadnt computed exactly how they would scale, so a minor bump down is probably in order. I dont really like the idea of them as metamagic feats. it fits the summoners version of spell focus etc idea but no...and doing that AND adding additional other feats as pre reqs...definitly not. See the way I have them since they arent metamagic feats they cant be taken with bonus wizard feats...and each one requires all the previous ones as prerequsites. so as it is a spellcaster must use his precious regular feats up if he wants to aqquire the most powerful of thease feats. Also, making them metamagic feats would make them highly suboptimal for Sorcerers(and Bards) since for them to use them on summon monster spells would require 2 full rounds of casting time. How does this look:Augmented Summoning (General) Your Summoned monsters are stronger than normal Prerequisite: Ability to cast 1st level spells Benefit: Any creature you summon with a Summon Monster spell gains a +1 hit points per hit die and a +1 competence bonus on attack and damage rolls. Greater Summoning (General) Your summoned monsters are even more powerful than normal Prerequisite: Augmented Summoning, Ability to cast 3rd level spells Benefit: Any creature you summon with a Summon Monster spell gains +2 Hit Points per Hit Die and a +2 competence bonus on attack and damage rolls. Thease bonuses do not stack with the bonuses from Augmented Summoning Superior Summoning (General) Your summoned monsters are extremely deadly Prerequisite: Augmented Summoning, Greater Summoning, Ability to cast 5th level spells Benefit: Any creature you summon with a Summon Monster spell gains +3 Hit Points per Hit Die and a +3 competence bonus on attack and damage rolls. Thease bonuses do not stack with those from Augmented Summoning, or Greater Summoning.Additionally, they gain a +2 enhancement bonus to Str and Dex, and the saving throw DCs for their spells and special abilities increase by 2. [/QUOTE]
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Some New Summoning Feats(Edited some more)
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