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*Pathfinder & Starfinder
Some New Warlock Invocations
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<blockquote data-quote="Falling Icicle" data-source="post: 3250102" data-attributes="member: 17077"><p>Here's some Warlock invocations I cooked up.</p><p></p><p><strong>Arcane Blast</strong></p><p><strong>Least; 2nd; Eldritch Essence</strong></p><p></p><p>This eldritch essence invocation allows you to change your <em>eldritch blast</em> into an <em>arcane blast</em>. A spellcaster struck by an <em>arcane blast</em> must make a will save or lose one randomly determined prepared spell or spell slot from his or her highest level of available spells remaining.</p><p></p><p><strong>Dark Force</strong></p><p><strong>Greater; 5th</strong></p><p></p><p>You can use <em>telekinesis</em> as the spell with this invocation. You may only use the <em>Violent Thrust</em> version once every 1d4 rounds. When using <em>dark force</em>, a faintly visible field of dark energy can be seen emanating from your hand and also around the subject with a DC 10 spot check.</p><p></p><p><strong>Dark Puppetry</strong></p><p><strong>Greater; 6th</strong></p><p></p><p>You can use <em>animate objects</em> as the spell with this invocation, except that the duration is Concentration. Objects animated with this invocation take on a devious or even malicious appearance. Dolls appear to have glowing red or black eyes and a wicked smile, chairs creek eerily as they move, and silverware appears jagged and menacing. An object's appearance returns to normal when this invocation ends.</p><p></p><p>The animated objects' attacks are treated as magical weapons for overcoming damage reduction. If you are chaotic alignment, the objects' attacks are also treated as chaotic weapons. If you are evil alignment, the objects' attacks are also treated as evil weapons.</p><p></p><p><strong>Devil's Cunning</strong></p><p><strong>Lesser; 3rd</strong></p><p></p><p>You become as guileful as a devil. This invocation provides the same benefits as the <em>glibness</em> and <em>undetectable alignment</em> spells. <em>Devil's cunning</em> lasts for 24 hours.</p><p></p><p><strong>Dominate</strong></p><p><strong>Dark; 9th</strong></p><p></p><p>You can control the mind of a creature within 60 feet. This otherwise functions as the <em>dominate monster</em> spell. You can never have more than one target dominated at a time with this ability. If a second creature is dominated, you lose your hold on the first creature.</p><p></p><p><strong>Eldritch Burst</strong></p><p><strong>Greater; 6th; Blast Shape</strong></p><p></p><p>This blast shape invocation causes your eldritch blast to explode upon striking its target. You must make a ranged touch attack roll to strike your target, as normal. Note that a Warlock does not have to target a creature with his eldritch blast; he can target an object or surface, if desired. If the attack misses, the blast fizzles with no effect. If it hits, it detonates in a 10 foot radius burst (centered on any corner of the target's space, which you designate when casting it). The primary target takes damage as normal (with no save, since it was struck directly by the blast), while other targets within the burst get a reflex save for half damage (no touch attack roll is required to hit the secondary targets).</p><p></p><p><strong>Macabre Servant</strong></p><p><strong>Greater; 6th</strong></p><p></p><p>You can create undead creatures as with the spell <em>create undead</em>, save that the casting time is 1 standard action and that undead created are under your control. The normal minimum caster level to create certain types of undead applies. You can't control more than 4 HD worth of undead per caster level at any one time, including those created with other invocations or spells unless they specifically allow you to exceed this limit.</p><p></p><p>Unless you provide the normal material component for the spell (a black onyx gem worth 50 gp per HD of the undead) as part of the process, undead created by this ability crumble into dust after 1 minute per caster level.</p><p></p><p><strong> Macabre Servant, Greater</strong></p><p><strong>Dark; 8th</strong></p><p></p><p>You can create powerful undead creatures as with the spell <em>create greater undead</em>, save that the casting time is 1 standard action and that undead created are under your control. The normal minimum caster level to create certain types of undead applies. You can't control more than 4 HD worth of undead per caster level at any one time, including those created with other invocations or spells unless they specifically allow you to exceed this limit.</p><p></p><p>Unless you provide the normal material component for the spell (a black onyx gem worth 50 gp per HD of the undead) as part of the process, undead created by this ability crumble into dust (or dissipate, if incorporeal) after 1 minute per caster level.</p><p></p><p><strong>[Edit]</strong>Removed the summoning invocations. The original version was perhaps too powerful and easily exploited and felt too clunky. I will attempt to rewrite a better version and post it at a later time.</p><p></p><p><strong>[Edit]</strong>Added a 1d4 round delay to the Violent Thrust version of Dark Force to make it more reasonable as a greater invocation. Thanks to IceFractal for the idea!</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 3250102, member: 17077"] Here's some Warlock invocations I cooked up. [b]Arcane Blast Least; 2nd; Eldritch Essence[/b] This eldritch essence invocation allows you to change your [i]eldritch blast[/i] into an [i]arcane blast[/i]. A spellcaster struck by an [i]arcane blast[/i] must make a will save or lose one randomly determined prepared spell or spell slot from his or her highest level of available spells remaining. [b]Dark Force Greater; 5th[/b] You can use [i]telekinesis[/i] as the spell with this invocation. You may only use the [i]Violent Thrust[/i] version once every 1d4 rounds. When using [i]dark force[/i], a faintly visible field of dark energy can be seen emanating from your hand and also around the subject with a DC 10 spot check. [b]Dark Puppetry Greater; 6th[/b] You can use [i]animate objects[/i] as the spell with this invocation, except that the duration is Concentration. Objects animated with this invocation take on a devious or even malicious appearance. Dolls appear to have glowing red or black eyes and a wicked smile, chairs creek eerily as they move, and silverware appears jagged and menacing. An object's appearance returns to normal when this invocation ends. The animated objects' attacks are treated as magical weapons for overcoming damage reduction. If you are chaotic alignment, the objects' attacks are also treated as chaotic weapons. If you are evil alignment, the objects' attacks are also treated as evil weapons. [b]Devil's Cunning Lesser; 3rd[/b] You become as guileful as a devil. This invocation provides the same benefits as the [i]glibness[/i] and [i]undetectable alignment[/i] spells. [i]Devil's cunning[/i] lasts for 24 hours. [b]Dominate Dark; 9th[/b] You can control the mind of a creature within 60 feet. This otherwise functions as the [i]dominate monster[/i] spell. You can never have more than one target dominated at a time with this ability. If a second creature is dominated, you lose your hold on the first creature. [b]Eldritch Burst Greater; 6th; Blast Shape[/b] This blast shape invocation causes your eldritch blast to explode upon striking its target. You must make a ranged touch attack roll to strike your target, as normal. Note that a Warlock does not have to target a creature with his eldritch blast; he can target an object or surface, if desired. If the attack misses, the blast fizzles with no effect. If it hits, it detonates in a 10 foot radius burst (centered on any corner of the target's space, which you designate when casting it). The primary target takes damage as normal (with no save, since it was struck directly by the blast), while other targets within the burst get a reflex save for half damage (no touch attack roll is required to hit the secondary targets). [b]Macabre Servant Greater; 6th[/b] You can create undead creatures as with the spell [i]create undead[/i], save that the casting time is 1 standard action and that undead created are under your control. The normal minimum caster level to create certain types of undead applies. You can't control more than 4 HD worth of undead per caster level at any one time, including those created with other invocations or spells unless they specifically allow you to exceed this limit. Unless you provide the normal material component for the spell (a black onyx gem worth 50 gp per HD of the undead) as part of the process, undead created by this ability crumble into dust after 1 minute per caster level. [b] Macabre Servant, Greater Dark; 8th[/b] You can create powerful undead creatures as with the spell [i]create greater undead[/i], save that the casting time is 1 standard action and that undead created are under your control. The normal minimum caster level to create certain types of undead applies. You can't control more than 4 HD worth of undead per caster level at any one time, including those created with other invocations or spells unless they specifically allow you to exceed this limit. Unless you provide the normal material component for the spell (a black onyx gem worth 50 gp per HD of the undead) as part of the process, undead created by this ability crumble into dust (or dissipate, if incorporeal) after 1 minute per caster level. [b][Edit][/b]Removed the summoning invocations. The original version was perhaps too powerful and easily exploited and felt too clunky. I will attempt to rewrite a better version and post it at a later time. [b][Edit][/b]Added a 1d4 round delay to the Violent Thrust version of Dark Force to make it more reasonable as a greater invocation. Thanks to IceFractal for the idea! [/QUOTE]
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