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General Tabletop Discussion
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Some Observations from My Most Recent Game
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<blockquote data-quote="Kanegrundar" data-source="post: 1895792" data-attributes="member: 3913"><p>My group can be the same way. There are a couple players that have come to D&D via the Final Fantasy games, so they are used to be told what to do and where to go (in a general sense). I tend to railroad a bit simply because they aren't entirely used to being able to go their own way. I still offer choices and leave some things open ended, but there are times I just tell them (through NPC's) what they need to do.</p><p></p><p>As far as munchkins go, unless they are either cheating on their rolls or wanting to play a half-vampire fiendish minotaur with a full supply of artifact gear, I wouldn't worry about it. There are many times that my group just wants to kill something, loot it, and sell the surplus. After a long week at work (and college for a couple of them), they just don't want to think about arching storylines or epic quests. They just want to bash some pitiful goblin and take his coppers! If the game that night isn't going to fit the bill, we play either some random D&D (using the random encounter charts in the DMG coupled with Diablo 2: Diablerie and Warhammer Quest dungeons) or just play straight Warhammer Quest. It slates their appetite for mayhem, and after that we may still have time for a brief session of the campaign.</p><p></p><p>Give your dragons minions. Oh yes. There are a lot of monster books out there that offer a lot of really good "dragon corrupted" templates or other monsters that fit in great with a dragon master. Plus, don't forget about templates for the dragons themselves. I like to chuck a template on any monster that my players have got a plan of attack down pat for. I loved the way they scrambled early on in the campaign when they were hunting a goblin clan and I threw the Goblin Vampire from the WotC site at them!</p><p></p><p>Adios,</p><p>Kane</p></blockquote><p></p>
[QUOTE="Kanegrundar, post: 1895792, member: 3913"] My group can be the same way. There are a couple players that have come to D&D via the Final Fantasy games, so they are used to be told what to do and where to go (in a general sense). I tend to railroad a bit simply because they aren't entirely used to being able to go their own way. I still offer choices and leave some things open ended, but there are times I just tell them (through NPC's) what they need to do. As far as munchkins go, unless they are either cheating on their rolls or wanting to play a half-vampire fiendish minotaur with a full supply of artifact gear, I wouldn't worry about it. There are many times that my group just wants to kill something, loot it, and sell the surplus. After a long week at work (and college for a couple of them), they just don't want to think about arching storylines or epic quests. They just want to bash some pitiful goblin and take his coppers! If the game that night isn't going to fit the bill, we play either some random D&D (using the random encounter charts in the DMG coupled with Diablo 2: Diablerie and Warhammer Quest dungeons) or just play straight Warhammer Quest. It slates their appetite for mayhem, and after that we may still have time for a brief session of the campaign. Give your dragons minions. Oh yes. There are a lot of monster books out there that offer a lot of really good "dragon corrupted" templates or other monsters that fit in great with a dragon master. Plus, don't forget about templates for the dragons themselves. I like to chuck a template on any monster that my players have got a plan of attack down pat for. I loved the way they scrambled early on in the campaign when they were hunting a goblin clan and I threw the Goblin Vampire from the WotC site at them! Adios, Kane [/QUOTE]
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