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Some of my Monsters
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<blockquote data-quote="DerTraveler" data-source="post: 4892868" data-attributes="member: 84903"><p>Hello guys,</p><p>I've created some monsters for a more or less funny setting placed in a giant kitchen and I'd be glad if you could comment on them especially in balancing issues ^^</p><p></p><p></p><p>First one is only a slightly modified Needlefang Swar</p><p></p><p><span style="font-size: 15px"><span style="font-size: 18px">Army of Gummi Bears</span></span></p><p><span style="font-size: 15px"><strong><span style="font-size: 10px">Level 1 Soldier</span></strong></span></p><p><span style="font-size: 15px"><strong><span style="font-size: 10px">Medium natural animate (swarm)</span></strong></span></p><p><span style="font-size: 15px"><strong><span style="font-size: 10px">XP </span></strong><span style="font-size: 10px">100</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Initiative</strong> +4</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Senses </strong>Perception +5</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Swarm attack </strong>aura 1; the Army of Gummi Bears makes a melee basic attack as a free action against each enemy that begins their turn in the aura</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>HP </strong>28 <strong>Bloodied </strong>14</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>AC </strong>16 <strong>Fortitude </strong>12 <strong>Reflex </strong>12 <strong>Will </strong>14</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Resist</strong> half damage from melee and ranged attacks <strong>Vulnerable</strong> 5 against close and burst attacks</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Speed </strong>4, climb 2</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Get him! </strong>(standard; at-will)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">+6 vs AC; 1d4 + 3 damage (+ 1d4 damage against a prone target)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Make him stumble! </strong>(minor; at-will)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">+5 vs Reflex; the target is knocked prone</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Alignment </strong>Unaligned <strong>Languages </strong>None</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Str </strong>12 (+1) <strong>Dex</strong> 10 (+0) <strong>Wis </strong>10 (+0)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Con </strong>14 (+2) <strong>Int </strong>12 (+1) <strong>Cha </strong>10 (+0)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">the party fights against the following creature on top of a giant stove... the plates are traps and deal fire damage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 18px">Chocolate Elemental</span></span></p><p><span style="font-size: 15px"><strong><span style="font-size: 10px">Level 2 Brute</span></strong></span></p><p><span style="font-size: 15px"><strong><span style="font-size: 10px">Medium natural nagical beast</span></strong></span></p><p><span style="font-size: 15px"><strong><span style="font-size: 10px">XP </span></strong><span style="font-size: 10px">125</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Initiative</strong> +3</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Senses </strong>Perception +5</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>HP 43</strong> <strong>Bloodied </strong>21</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>AC </strong>14 <strong>Fortitude </strong>15 <strong>Reflex </strong>13 <strong>Will </strong>10</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Speed </strong>5</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Slam </strong>(standard; at-will)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">+5 vs AC; 1d8 + 4 damage.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Boiling</strong></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">If the Chocolate Elemental is hit by an attack with the Fire keyword it enters a boiling state until the end of its next turn.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">While boiling the Chocolate Elemental gains a second standard action per turn.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Flowing Form </strong>(move; at-will)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">The Chocolate Elemental shifts 3 squares ignoring difficult terrain.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Alignment </strong>Unaligned <strong>Languages </strong>None</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Str </strong>16 (+4) <strong>Dex</strong> 14 (+3) <strong>Wis </strong>10 (+1)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Con </strong>14 (+3) <strong>Int </strong>10 (+1) <strong>Cha </strong>8 (+0)</span></span></p><p></p><p></p><p>next one is a minion with some annoying special ability</p><p></p><p><span style="font-size: 15px"><span style="font-size: 18px">Cookie Warrior</span></span></p><p><span style="font-size: 15px"><strong><span style="font-size: 10px">Level 2 Minion</span></strong></span></p><p><span style="font-size: 15px"><strong><span style="font-size: 10px">Medium natural magical beast</span></strong></span></p><p><span style="font-size: 15px"><strong><span style="font-size: 10px">XP </span></strong><span style="font-size: 10px">31</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Initiative</strong> +3</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Senses </strong>Perception +6</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>crumb-reanimation </strong>aura 4; (see also <em>crumbly death</em>)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>HP </strong>1; a missed attack never damages a minion</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>AC </strong>16 <strong>Fortitude </strong>15 <strong>Reflex </strong>14 <strong>Will </strong>11</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Speed </strong>6, climb 3</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Candy Cane </strong>(standard; at-will)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">+7 vs AC; 4 damage</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Crumbly death</strong></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">When the Cookie Warrior is reduced to 0 HP, it crumbles. </span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">At the beginning of its next turn if theres a living Cookie Warrior in its aura it is revived but take a cumulative penalty of 1 to all defenses and damage. If the damage would be reduced to 0 by this revival the Cookie Warrior dies.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">In addition to that a player that is adjacent to a crumbled Cookie Warrior can spend a move action to scatter its crumbs to kill it instantly.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Alignment </strong>Unaligned <strong>Languages </strong>None</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Skills </strong>Athletics +9</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Str </strong>16 (+4) <strong>Dex</strong> 14 (+3) <strong>Wis </strong>13 (+2)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Con </strong>12 (+2) <strong>Int </strong>12 (+2) <strong>Cha </strong>10 (+1)</span></span></p><p><strong>Equipment </strong>candy cane (improvised melee weapon)</p><p></p><p>The Players can learn about scattering its crumbs with a successful Arcana Check DC 20</p><p></p><p></p><p>The last one is the boss they meet when they enter the oven... Inspired by the classical Final Fantasy Bomb and the Spirit of Winter from a Dungeon Magazine and some elemental typhoon like monster from MM</p><p></p><p><span style="font-size: 15px"><span style="font-size: 18px">Hinotama</span></span></p><p><span style="font-size: 15px"><strong><span style="font-size: 10px">Level 3 Solo Skirmisher</span></strong></span></p><p><span style="font-size: 15px"><strong><span style="font-size: 10px">Medium Elemental Magical Beast (fire)</span></strong></span></p><p><span style="font-size: 15px"><strong><span style="font-size: 10px">XP </span></strong><span style="font-size: 10px">750</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Initiative</strong> +4</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Senses </strong>Perception +4; darkvision</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Scorching heat (Fire) </strong>aura 2 (not active when bloodied); each creature that starts its turn in the aura takes 3 fire damage</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>HP </strong>227 <strong>Bloodied </strong>113; see also <em>Fire blast, Expand, Explosion</em></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>AC </strong>17 <strong>Fortitude </strong>14 <strong>Reflex </strong>17 <strong>Will </strong>12</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Resist</strong> 15 fire <strong>Vulnerable</strong> 5 cold<strong></strong></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Speed </strong>fly 6 (hover)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Action Points</strong> 2</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Fire blast </strong>(standard; at-will) <strong>Fire</strong> </span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">+8 vs AC; 1d6 + 4 damage + 1d6 fire damage (the damage dice change to d8 while the Hinotama is bloodied).</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Fiery rage </strong>(standard; at-will)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">The Hinotama makes two <em>Fire blast</em> attacks.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Hot Spurt </strong>(standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">The Hinotama moves twice its speed and during that movement it can pass through creatures spaces. Each creature the Hinotama moved through takes 6 fire damage. This movement does not provoke any opportunity attacks and must end in an unoccupied space.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Explosion </strong>(standard; encounter)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">Close burst 1/2/3; +5/+6/+7 vs Reflex; targets creatures; 2d6/2d8/2d10 + 3 fire damage.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">At the beginning of the battle only the first column of effects is available. When the Hinotama is first bloodied this power recharges using the effects from the second column.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px">At the beginning of its turn if the Hinotama has less than 20 HP, it uses that attack one last time using the third column of effects and dies afterwards.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Expand</strong></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong></strong>When the Hinotama is first bloodied it expands and from then on it takes up the space of a large creature. If possible it expands in a way that no creatures occupy its new space. If that's not possible the creatures occupying this space are pushed 1 square.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Alignment </strong>Unaligned <strong>Languages </strong>Primordial</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Str </strong>14 (+3) <strong>Dex</strong> 17 (+4) <strong>Wis </strong>8 (+0)</span></span></p><p><span style="font-size: 15px"><span style="font-size: 10px"><strong>Con </strong>14 (+3) <strong>Int </strong>12 (+2) <strong>Cha </strong>10 (+1)</span></span></p><p></p><p></p><p>If I come up with new bosses I will update this threads...</p><p></p><p>Comments an new ideas are welcome =)</p></blockquote><p></p>
[QUOTE="DerTraveler, post: 4892868, member: 84903"] Hello guys, I've created some monsters for a more or less funny setting placed in a giant kitchen and I'd be glad if you could comment on them especially in balancing issues ^^ First one is only a slightly modified Needlefang Swar [SIZE=4][SIZE=5]Army of Gummi Bears[/SIZE] [B][SIZE=2]Level 1 Soldier Medium natural animate (swarm) XP [/SIZE][/B][SIZE=2]100 [B]Initiative[/B] +4 [B]Senses [/B]Perception +5 [B]Swarm attack [/B]aura 1; the Army of Gummi Bears makes a melee basic attack as a free action against each enemy that begins their turn in the aura [B]HP [/B]28 [B]Bloodied [/B]14 [B]AC [/B]16 [B]Fortitude [/B]12 [B]Reflex [/B]12 [B]Will [/B]14 [B]Resist[/B] half damage from melee and ranged attacks [B]Vulnerable[/B] 5 against close and burst attacks [B]Speed [/B]4, climb 2 :bmelee: [B]Get him! [/B](standard; at-will) +6 vs AC; 1d4 + 3 damage (+ 1d4 damage against a prone target) [B]:melee: Make him stumble! [/B](minor; at-will) +5 vs Reflex; the target is knocked prone [B]Alignment [/B]Unaligned [B]Languages [/B]None [B]Str [/B]12 (+1) [B]Dex[/B] 10 (+0) [B]Wis [/B]10 (+0) [B]Con [/B]14 (+2) [B]Int [/B]12 (+1) [B]Cha [/B]10 (+0) the party fights against the following creature on top of a giant stove... the plates are traps and deal fire damage ;) [/SIZE][/SIZE] [SIZE=4][SIZE=5]Chocolate Elemental[/SIZE] [B][SIZE=2]Level 2 Brute Medium natural nagical beast XP [/SIZE][/B][SIZE=2]125 [B]Initiative[/B] +3 [B]Senses [/B]Perception +5 [B]HP 43[/B] [B]Bloodied [/B]21 [B]AC [/B]14 [B]Fortitude [/B]15 [B]Reflex [/B]13 [B]Will [/B]10 [B]Speed [/B]5 :bmelee: [B]Slam [/B](standard; at-will) +5 vs AC; 1d8 + 4 damage. [B]Boiling[/B] If the Chocolate Elemental is hit by an attack with the Fire keyword it enters a boiling state until the end of its next turn. While boiling the Chocolate Elemental gains a second standard action per turn. [B]Flowing Form [/B](move; at-will) The Chocolate Elemental shifts 3 squares ignoring difficult terrain. [B]Alignment [/B]Unaligned [B]Languages [/B]None [B]Str [/B]16 (+4) [B]Dex[/B] 14 (+3) [B]Wis [/B]10 (+1) [B]Con [/B]14 (+3) [B]Int [/B]10 (+1) [B]Cha [/B]8 (+0)[/SIZE][/SIZE] next one is a minion with some annoying special ability [SIZE=4][SIZE=5]Cookie Warrior[/SIZE] [B][SIZE=2]Level 2 Minion Medium natural magical beast XP [/SIZE][/B][SIZE=2]31 [B]Initiative[/B] +3 [B]Senses [/B]Perception +6 [B]crumb-reanimation [/B]aura 4; (see also [I]crumbly death[/I]) [B]HP [/B]1; a missed attack never damages a minion [B]AC [/B]16 [B]Fortitude [/B]15 [B]Reflex [/B]14 [B]Will [/B]11 [B]Speed [/B]6, climb 3 :bmelee: [B]Candy Cane [/B](standard; at-will) +7 vs AC; 4 damage [B]Crumbly death[/B] When the Cookie Warrior is reduced to 0 HP, it crumbles. At the beginning of its next turn if theres a living Cookie Warrior in its aura it is revived but take a cumulative penalty of 1 to all defenses and damage. If the damage would be reduced to 0 by this revival the Cookie Warrior dies. In addition to that a player that is adjacent to a crumbled Cookie Warrior can spend a move action to scatter its crumbs to kill it instantly. [B]Alignment [/B]Unaligned [B]Languages [/B]None [B]Skills [/B]Athletics +9 [B]Str [/B]16 (+4) [B]Dex[/B] 14 (+3) [B]Wis [/B]13 (+2) [B]Con [/B]12 (+2) [B]Int [/B]12 (+2) [B]Cha [/B]10 (+1)[/SIZE][/SIZE] [B]Equipment [/B]candy cane (improvised melee weapon) The Players can learn about scattering its crumbs with a successful Arcana Check DC 20 The last one is the boss they meet when they enter the oven... Inspired by the classical Final Fantasy Bomb and the Spirit of Winter from a Dungeon Magazine and some elemental typhoon like monster from MM [SIZE=4][SIZE=5]Hinotama[/SIZE] [B][SIZE=2]Level 3 Solo Skirmisher Medium Elemental Magical Beast (fire) XP [/SIZE][/B][SIZE=2]750 [B]Initiative[/B] +4 [B]Senses [/B]Perception +4; darkvision [B]Scorching heat (Fire) [/B]aura 2 (not active when bloodied); each creature that starts its turn in the aura takes 3 fire damage [B]HP [/B]227 [B]Bloodied [/B]113; see also [I]Fire blast, Expand, Explosion[/I] [B]AC [/B]17 [B]Fortitude [/B]14 [B]Reflex [/B]17 [B]Will [/B]12 [B]Resist[/B] 15 fire [B]Vulnerable[/B] 5 cold[B] Speed [/B]fly 6 (hover) [B]Action Points[/B] 2 :bmelee: [B]Fire blast [/B](standard; at-will) [B]Fire[/B] +8 vs AC; 1d6 + 4 damage + 1d6 fire damage (the damage dice change to d8 while the Hinotama is bloodied). [B]:melee: Fiery rage [/B](standard; at-will) The Hinotama makes two [I]Fire blast[/I] attacks. [B]Hot Spurt [/B](standard; recharge :6:) The Hinotama moves twice its speed and during that movement it can pass through creatures spaces. Each creature the Hinotama moved through takes 6 fire damage. This movement does not provoke any opportunity attacks and must end in an unoccupied space. :close: [B]Explosion [/B](standard; encounter) Close burst 1/2/3; +5/+6/+7 vs Reflex; targets creatures; 2d6/2d8/2d10 + 3 fire damage. At the beginning of the battle only the first column of effects is available. When the Hinotama is first bloodied this power recharges using the effects from the second column. At the beginning of its turn if the Hinotama has less than 20 HP, it uses that attack one last time using the third column of effects and dies afterwards. [B]Expand [/B]When the Hinotama is first bloodied it expands and from then on it takes up the space of a large creature. If possible it expands in a way that no creatures occupy its new space. If that's not possible the creatures occupying this space are pushed 1 square. [B]Alignment [/B]Unaligned [B]Languages [/B]Primordial [B]Str [/B]14 (+3) [B]Dex[/B] 17 (+4) [B]Wis [/B]8 (+0) [B]Con [/B]14 (+3) [B]Int [/B]12 (+2) [B]Cha [/B]10 (+1)[/SIZE][/SIZE] If I come up with new bosses I will update this threads... Comments an new ideas are welcome =) [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
Some of my Monsters
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