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<blockquote data-quote="Spatzimaus" data-source="post: 3104928" data-attributes="member: 3051"><p><strong>Philidor's Antimagic Neutraliser</strong></p><p></p><p>Two issues:</p><p>1> If this field hits the effect of a Beholder's eye, "both effects are destroyed", but nothing stops the Beholder from just activating it again in the next round. Intentional?</p><p>2> I can really only think of three sources of antimagic: the <em>anti-magic field</em> spell, Beholders, and the dead magic areas, and you don't even affect anything created by an artifact or deity. That's an awfully limited scope for a level 7 spell.</p><p></p><p>Suggestion? Make it a general "anti-anti" spell. Antimagic, Antilife, Antiplant, Globes of Invulnerability, Circles of Protection, <em>dimensional lock, desecrate/consecrate</em>... anything that creates a durational magical area in which some magic is suppressed could be fair game. It'd still be extremely limited in that it's a purely "reactive" spell, useless unless the other side has already used these effects, but you'd now actually have a chance of using it outside of specifically-designed encounters.</p><p></p><p><strong>Quell Bloodline </strong></p><p></p><p>It's a nice concept, although I don't really like the idea of magic changing alignment so much. Then again, I don't like the idea of alignment as a measurable quantity to begin with, so that's probably just my bias creeping in. Plus, I've seen too many Drizzt clones who'd love a spell like this as an excuse to drive the "evil race that wants to be good" archetype even further into the ground. You know, "I'm evil, but I'm using magic to keep it in check, but I'm afraid of what'd happen if I stop..."</p><p></p><p>If you rework it to only MASK an inherent alignment, you can see it as a slightly higher-level version of <em>undetectable alignment</em> that adds a limited <em>alter self</em> effect. (Incidentally, what race would a Half-whatever appear as? It shouldn't always be Human.)</p><p></p><p>I'd remove the Will save part, though, and require a willing target. A level 2 spell that can force a half-fiend or half-dragon to stop being evil, or an aasimar to stop being good would be pretty powerful at mid to high levels. It also brings up a balance problem: if I've got an Aasimar Paladin, and someone casts this on me, do I become non-Good and most likely lose my Paladin abilities? If so, that makes me weaker than a Human Paladin.</p><p></p><p><strong>Randolfs Ricochet</strong></p><p></p><p>Very similar to the level 8 spell <em>dimensional lock</em>, except you've added several additional features (password bypass, shunt area), made the duration permanent (which I don't like unless there's an XP cost), and added a small GP cost. So if it's substantially stronger than a level 8 spell, I don't think level 7 is appropriate. Granted, I think 8 might have been too high for DL.</p><p></p><p><strong>Keswins Cleansing</strong></p><p></p><p>Just to be clear, when cast on a character, one casting neutralizes ALL links to objects the character has ever been linked to? If not, how exactly do you specify, or even know that someone has your hairs?</p><p>Other than that, no problems.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3104928, member: 3051"] [B]Philidor's Antimagic Neutraliser[/B] Two issues: 1> If this field hits the effect of a Beholder's eye, "both effects are destroyed", but nothing stops the Beholder from just activating it again in the next round. Intentional? 2> I can really only think of three sources of antimagic: the [i]anti-magic field[/i] spell, Beholders, and the dead magic areas, and you don't even affect anything created by an artifact or deity. That's an awfully limited scope for a level 7 spell. Suggestion? Make it a general "anti-anti" spell. Antimagic, Antilife, Antiplant, Globes of Invulnerability, Circles of Protection, [i]dimensional lock, desecrate/consecrate[/i]... anything that creates a durational magical area in which some magic is suppressed could be fair game. It'd still be extremely limited in that it's a purely "reactive" spell, useless unless the other side has already used these effects, but you'd now actually have a chance of using it outside of specifically-designed encounters. [B]Quell Bloodline [/B] It's a nice concept, although I don't really like the idea of magic changing alignment so much. Then again, I don't like the idea of alignment as a measurable quantity to begin with, so that's probably just my bias creeping in. Plus, I've seen too many Drizzt clones who'd love a spell like this as an excuse to drive the "evil race that wants to be good" archetype even further into the ground. You know, "I'm evil, but I'm using magic to keep it in check, but I'm afraid of what'd happen if I stop..." If you rework it to only MASK an inherent alignment, you can see it as a slightly higher-level version of [i]undetectable alignment[/i] that adds a limited [i]alter self[/i] effect. (Incidentally, what race would a Half-whatever appear as? It shouldn't always be Human.) I'd remove the Will save part, though, and require a willing target. A level 2 spell that can force a half-fiend or half-dragon to stop being evil, or an aasimar to stop being good would be pretty powerful at mid to high levels. It also brings up a balance problem: if I've got an Aasimar Paladin, and someone casts this on me, do I become non-Good and most likely lose my Paladin abilities? If so, that makes me weaker than a Human Paladin. [B]Randolfs Ricochet[/B] Very similar to the level 8 spell [i]dimensional lock[/i], except you've added several additional features (password bypass, shunt area), made the duration permanent (which I don't like unless there's an XP cost), and added a small GP cost. So if it's substantially stronger than a level 8 spell, I don't think level 7 is appropriate. Granted, I think 8 might have been too high for DL. [b]Keswins Cleansing[/b] Just to be clear, when cast on a character, one casting neutralizes ALL links to objects the character has ever been linked to? If not, how exactly do you specify, or even know that someone has your hairs? Other than that, no problems. [/QUOTE]
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