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Some PC designs bouncing in my head...
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<blockquote data-quote="mneme" data-source="post: 5146011" data-attributes="member: 59248"><p>The dual wielding classes are Ranger, Barbarian, and Fighter, in descending levels of crunchiness. Actually, Whirling Barbarians are arguably even less crunchy than fighters, though they have slightly lower AC at the top end, as they have high AC/HP and don't spend effort pulling bad guys off their party members beyond being high value targets.</p><p></p><p>It's pretty obvious that knocking stuff off the low end of classes is the right way to go -- you want to frontload a lot into most classes, so doubling that load by multiclassing can easily make a class too powerful (see: 3.0 edition rangers). Hybrids let you keep a lot of the frontloading by restricting most synergistic features to either-or (no attacking with Wizard powers and applying sneak attack or fighter marks to everyone in the blast), but overall, they're weaker than regular multiclassing unless you've got a trick.</p><p></p><p>It's also important to note that 4e has a third, hidden form of multiclass built into it -- every single class is actually about 3 different (at least) classes in one. Combine them a bit more than the default and you can make a character that feels like a multiclass even though they're built around a single class, with no mechanical multiclass in them at all.</p><p></p><p>Box feels like a multiclass to me, not a hybrid. His aspect of "bad-ass -- but occasionally pulls some trick out of his demon heritage" feels very much like someone who will go whole fights without drawing on warlock powers, saving them for when they're necessary -- which looks to me like he starts with a warlock multiclass (probably for Eldritch Strike), gets an encounter swap feat when it's available, and switches it out for a daily swap feat (levelling up the feat, so he can use different tricks at different points in his career rather than work any single warlock ability into his primary portfolio) at 10th level. In terms of his major class -- it depends. As a warforged, he's strong and tough; that lends itself to the battlerager fighter, but he could go other directions.</p><p></p><p>Another approach is to make him a single-classed (or maybe with a multiclass into fighter or barbarian) infernal warlock. His main attack would be eldrich strike -- a weapon attack with tremendous utility, despite being the only weapon attack warlocks have access to in-class, but when he needed to he could pull out a host of eldrich tricks from his ancestry (including some of the warlock tricks that let you damage people close to you). Rather than multiclass, he'd focus on boosting his armor and basic attack, getting the "warrior with magical abilities" feel without ever taking on another class to any significant level.</p></blockquote><p></p>
[QUOTE="mneme, post: 5146011, member: 59248"] The dual wielding classes are Ranger, Barbarian, and Fighter, in descending levels of crunchiness. Actually, Whirling Barbarians are arguably even less crunchy than fighters, though they have slightly lower AC at the top end, as they have high AC/HP and don't spend effort pulling bad guys off their party members beyond being high value targets. It's pretty obvious that knocking stuff off the low end of classes is the right way to go -- you want to frontload a lot into most classes, so doubling that load by multiclassing can easily make a class too powerful (see: 3.0 edition rangers). Hybrids let you keep a lot of the frontloading by restricting most synergistic features to either-or (no attacking with Wizard powers and applying sneak attack or fighter marks to everyone in the blast), but overall, they're weaker than regular multiclassing unless you've got a trick. It's also important to note that 4e has a third, hidden form of multiclass built into it -- every single class is actually about 3 different (at least) classes in one. Combine them a bit more than the default and you can make a character that feels like a multiclass even though they're built around a single class, with no mechanical multiclass in them at all. Box feels like a multiclass to me, not a hybrid. His aspect of "bad-ass -- but occasionally pulls some trick out of his demon heritage" feels very much like someone who will go whole fights without drawing on warlock powers, saving them for when they're necessary -- which looks to me like he starts with a warlock multiclass (probably for Eldritch Strike), gets an encounter swap feat when it's available, and switches it out for a daily swap feat (levelling up the feat, so he can use different tricks at different points in his career rather than work any single warlock ability into his primary portfolio) at 10th level. In terms of his major class -- it depends. As a warforged, he's strong and tough; that lends itself to the battlerager fighter, but he could go other directions. Another approach is to make him a single-classed (or maybe with a multiclass into fighter or barbarian) infernal warlock. His main attack would be eldrich strike -- a weapon attack with tremendous utility, despite being the only weapon attack warlocks have access to in-class, but when he needed to he could pull out a host of eldrich tricks from his ancestry (including some of the warlock tricks that let you damage people close to you). Rather than multiclass, he'd focus on boosting his armor and basic attack, getting the "warrior with magical abilities" feel without ever taking on another class to any significant level. [/QUOTE]
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