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Some people just have far too much money...
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<blockquote data-quote="CarlZog" data-source="post: 2076960" data-attributes="member: 11716"><p>I don't play any of these games, but the real life economic markets they're creating are pretty wild.</p><p></p><p>I don't think this guy's nuts at all. In fact, I'd predict that you'll see a lot more of this in the coming years. As long as people put value on their in-game experience, they're going to be willing to support that experience with real-world dollars. It started with buying magic items and money exchanges, now it's up to real estate.</p><p></p><p>Obviously, this guy's considered this an investment and is now going to piecemeal the property, just like a real-life developer would. How successful this guy turns out to be is going to be in the hands of the game companies though. Since the supply and demand is controlled by them, they could pull the rug out from under him by simply creating another dozen private islands to put up for auction.</p><p></p><p>If the game company treats the existing "real estate" as just that -- something you can't make more of -- then this kid's investment in only going to increase as long as there are people in this particular game who want a piece of what he's got. Of course, that also means he's now relying on the company to continue to successfully market the game and maintain a player base, creating a demand for his land. </p><p></p><p>This really changes the relationship between the player and the game company. They're more like business partners now. Likewise, I'm certain that legal disputes over virtual property will be spilling into real-life courts soon -- if they haven't already.</p><p></p><p>It's going to be pretty amazing to see how these trends unfold in the next couple years. </p><p></p><p>Carl</p></blockquote><p></p>
[QUOTE="CarlZog, post: 2076960, member: 11716"] I don't play any of these games, but the real life economic markets they're creating are pretty wild. I don't think this guy's nuts at all. In fact, I'd predict that you'll see a lot more of this in the coming years. As long as people put value on their in-game experience, they're going to be willing to support that experience with real-world dollars. It started with buying magic items and money exchanges, now it's up to real estate. Obviously, this guy's considered this an investment and is now going to piecemeal the property, just like a real-life developer would. How successful this guy turns out to be is going to be in the hands of the game companies though. Since the supply and demand is controlled by them, they could pull the rug out from under him by simply creating another dozen private islands to put up for auction. If the game company treats the existing "real estate" as just that -- something you can't make more of -- then this kid's investment in only going to increase as long as there are people in this particular game who want a piece of what he's got. Of course, that also means he's now relying on the company to continue to successfully market the game and maintain a player base, creating a demand for his land. This really changes the relationship between the player and the game company. They're more like business partners now. Likewise, I'm certain that legal disputes over virtual property will be spilling into real-life courts soon -- if they haven't already. It's going to be pretty amazing to see how these trends unfold in the next couple years. Carl [/QUOTE]
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