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General Tabletop Discussion
Character Builds & Optimization
Some players don’t want to build characters…
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<blockquote data-quote="billd91" data-source="post: 3325859" data-attributes="member: 3400"><p>I don't see this as a problem for the game as a whole, more of an attitudinal problem of the player. Just because there are tons of choices, that doesn't mean they have to master them all. And a good DM or good build-master within the gaming group can help a lot.</p><p></p><p>Just ask each player how they perceive their characters. What sorts of people do they want to be? Would they like to stick to that basic concept with a little branching throughout a 20-level campaign? If so, then boil their choices down into the ones that would be most advantageous. Why even bother telling those players about metamagic feats if they want to be a finesse-based fighter? Why worry about the power attack chain in that case?</p><p>Put together custom lists for each player of this sort and have them choose things from that subset. Limit the subset to just the best and most advantageous of the likely feats and they'll be able to use the good-build advantages in play.</p></blockquote><p></p>
[QUOTE="billd91, post: 3325859, member: 3400"] I don't see this as a problem for the game as a whole, more of an attitudinal problem of the player. Just because there are tons of choices, that doesn't mean they have to master them all. And a good DM or good build-master within the gaming group can help a lot. Just ask each player how they perceive their characters. What sorts of people do they want to be? Would they like to stick to that basic concept with a little branching throughout a 20-level campaign? If so, then boil their choices down into the ones that would be most advantageous. Why even bother telling those players about metamagic feats if they want to be a finesse-based fighter? Why worry about the power attack chain in that case? Put together custom lists for each player of this sort and have them choose things from that subset. Limit the subset to just the best and most advantageous of the likely feats and they'll be able to use the good-build advantages in play. [/QUOTE]
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