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General Tabletop Discussion
Character Builds & Optimization
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<blockquote data-quote="RFisher" data-source="post: 3326206" data-attributes="member: 3608"><p>Sticking with the core 3e rules, I haven't seen this to be too much of a problem because a simple, single-classed PC--IME--doesn't get too overshadowed by a good build. It's the people who make the more complex PC who are more likely to be overshadowed.</p><p></p><p>In more general terms, however, I know exactly what you mean. I discovered this when playing Gurps & Rolemaster & Hero & others. There were people in the group who never complained, but I started to notice that their eyes glazed over when the three or so of us who enjoyed rules complexity got going. I didn't like that. I also came to realize that I can enjoy the game just as much with a simpler system. Plus, more of the group got more engaged, which made it even better. So, that's become my goal when taking the judge's seat: Use a system that is simple enough that <em>everyone</em> at the table will be willing master it.</p><p></p><p>Edit...</p><p></p><p></p><p></p><p>Yeah. For the person who isn't interested in rules, learning different rules doesn't sound fun, even if there's the promise that overall things will be simpler. I think it's worth trying to convince them.</p><p></p><p>But this may not be the right solution for your group anyway...</p></blockquote><p></p>
[QUOTE="RFisher, post: 3326206, member: 3608"] Sticking with the core 3e rules, I haven't seen this to be too much of a problem because a simple, single-classed PC--IME--doesn't get too overshadowed by a good build. It's the people who make the more complex PC who are more likely to be overshadowed. In more general terms, however, I know exactly what you mean. I discovered this when playing Gurps & Rolemaster & Hero & others. There were people in the group who never complained, but I started to notice that their eyes glazed over when the three or so of us who enjoyed rules complexity got going. I didn't like that. I also came to realize that I can enjoy the game just as much with a simpler system. Plus, more of the group got more engaged, which made it even better. So, that's become my goal when taking the judge's seat: Use a system that is simple enough that [i]everyone[/i] at the table will be willing master it. Edit... Yeah. For the person who isn't interested in rules, learning different rules doesn't sound fun, even if there's the promise that overall things will be simpler. I think it's worth trying to convince them. But this may not be the right solution for your group anyway... [/QUOTE]
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