Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Some players don’t want to build characters…
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 3326318" data-attributes="member: 3887"><p>Like other people have said, its a playstyle issue. People wanting different things out of the game. Par for the course for a game with as many varied play elements as D&D.</p><p></p><p>There are a number of simple solutions. In fact, I can see you have them already.</p><p></p><p></p><p>Which illustrates what I call the Stupid Paradox of 3.0+ Multiclassing... it's very flexible, but it punishes players for not planning out a 20 level advancement path and locking themselves into it. Having a character grow in response to in-game events usually comes at the cost of effectiveness. Lovely design, that. </p><p></p><p></p><p>This is an elegant solution. Simple. Coincidentally, I do much the same thing in my campaign.</p><p></p><p>Another elegant solution is using your magical DM powers to equalize the 'effectiveness level' of the party. By giving out personalized magic item, powering up familiar's and cohort's, endowing characters w/special powers. Bend the rules a little. This was all but required in previous editions if you cared one whit about balance.</p><p></p><p></p><p>Have a talk with this guy. Explain very carefully that different players enjoy different aspects of the game, and that reasonable people can find ways to accommodate different playstyles at the same table.</p><p></p><p>Ask why another player's enjoyment of game takes away from his.</p><p></p><p>After all, RPG's are usually cooperative games. Why shouldn't the cooperation extend to the metagame parts as well?</p><p></p><p></p><p>Needlessly complicated. Just talk with the player that thinks it's cheating to give out character building help.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3326318, member: 3887"] Like other people have said, its a playstyle issue. People wanting different things out of the game. Par for the course for a game with as many varied play elements as D&D. There are a number of simple solutions. In fact, I can see you have them already. Which illustrates what I call the Stupid Paradox of 3.0+ Multiclassing... it's very flexible, but it punishes players for not planning out a 20 level advancement path and locking themselves into it. Having a character grow in response to in-game events usually comes at the cost of effectiveness. Lovely design, that. This is an elegant solution. Simple. Coincidentally, I do much the same thing in my campaign. Another elegant solution is using your magical DM powers to equalize the 'effectiveness level' of the party. By giving out personalized magic item, powering up familiar's and cohort's, endowing characters w/special powers. Bend the rules a little. This was all but required in previous editions if you cared one whit about balance. Have a talk with this guy. Explain very carefully that different players enjoy different aspects of the game, and that reasonable people can find ways to accommodate different playstyles at the same table. Ask why another player's enjoyment of game takes away from his. After all, RPG's are usually cooperative games. Why shouldn't the cooperation extend to the metagame parts as well? Needlessly complicated. Just talk with the player that thinks it's cheating to give out character building help. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Some players don’t want to build characters…
Top