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Some players shouldn't play certain PC types
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<blockquote data-quote="billd91" data-source="post: 3561170" data-attributes="member: 3400"><p>I'm more or less with you on this one. You're using the character's stats and abilities to determine the success but are expecting the player to determine the approach and tactic. That's what I do as well. </p><p></p><p>In this case, it really is hard to deal with a player who has trouble even coming up with the tactical approach to use. My best suggestion is to make him lay out what he wants to accomplish, and think of a few contingencies, before he even approaches the encounter and just let the other players kibbitz at this point. At least this way, you'll won't have him retreat from the encounter as a failure, have the other players chime in, and then re-run the encounter. He'll have gotten his advice beforehand. It might save you a little aggravation.</p><p></p><p>In all this reminds me of advice I saw about dealing with kids with learning disabilites in the classroom. Often, they can't think of responses to questions quickly enough or can't focus enough once other kids are peppering the teacher with responses, so you ask them <em>first</em> and let them catch the low-hanging fruit. They've been given a chance to contribute in a positive way and can then sit back and focus on listening to the other kids without being distracted by having to think up another answer. In this case, since he seems to be a slow thinker or have trouble deliberating on what to do with social skills, let him load up early with a little help from his other players before sending him into the encounter where he has to think a with a little more agility.</p></blockquote><p></p>
[QUOTE="billd91, post: 3561170, member: 3400"] I'm more or less with you on this one. You're using the character's stats and abilities to determine the success but are expecting the player to determine the approach and tactic. That's what I do as well. In this case, it really is hard to deal with a player who has trouble even coming up with the tactical approach to use. My best suggestion is to make him lay out what he wants to accomplish, and think of a few contingencies, before he even approaches the encounter and just let the other players kibbitz at this point. At least this way, you'll won't have him retreat from the encounter as a failure, have the other players chime in, and then re-run the encounter. He'll have gotten his advice beforehand. It might save you a little aggravation. In all this reminds me of advice I saw about dealing with kids with learning disabilites in the classroom. Often, they can't think of responses to questions quickly enough or can't focus enough once other kids are peppering the teacher with responses, so you ask them [i]first[/i] and let them catch the low-hanging fruit. They've been given a chance to contribute in a positive way and can then sit back and focus on listening to the other kids without being distracted by having to think up another answer. In this case, since he seems to be a slow thinker or have trouble deliberating on what to do with social skills, let him load up early with a little help from his other players before sending him into the encounter where he has to think a with a little more agility. [/QUOTE]
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