Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Some players shouldn't play certain PC types
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shilsen" data-source="post: 3561576" data-attributes="member: 198"><p>True, but I think there are myriad ways to make the game a test of the player in area that suit the particular combination of player and group, while minimizing the testing of the player in areas that don't suit the particular combination of player and group. </p><p></p><p>For example, I've been in groups where the players enjoyed spending a lot of time and effort on character creation and optimization, in which case the character's mechanical effectiveness in combat was significantly a test of the player's ability to create and tweak the character. And I've been in groups where character creation/optimization was much less interesting to the players, so I'd do a lot of the work in character creation and (in some cases) create people's characters for them. So the character's mechanical effectiveness in the latter case had much less to do with testing the player's ability to create PCs. Both campaigns worked just fine, but they tested different things.</p><p></p><p>Similarly, when it comes to the issue of players playing characters that they don't have a natural flair for, I think it's generally easy to set up the tests so that they focus on the character rather than the player. In the second campaign listed above, one of the party's two "face" characters was run by a player who was seriously inarticulate, but we made it work without causing any real diminishing in that individual's or the group's enjoyment. Playing the PC didn't win him any acting awards or applause for his brilliant oratory as a player, but he got to run a character he enjoyed, and did so without taking away from his friends' enjoyment, simply because I made sure to account for the player + character combo. I'd call that a win-win situation, and it's not that difficult to achieve.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3561576, member: 198"] True, but I think there are myriad ways to make the game a test of the player in area that suit the particular combination of player and group, while minimizing the testing of the player in areas that don't suit the particular combination of player and group. For example, I've been in groups where the players enjoyed spending a lot of time and effort on character creation and optimization, in which case the character's mechanical effectiveness in combat was significantly a test of the player's ability to create and tweak the character. And I've been in groups where character creation/optimization was much less interesting to the players, so I'd do a lot of the work in character creation and (in some cases) create people's characters for them. So the character's mechanical effectiveness in the latter case had much less to do with testing the player's ability to create PCs. Both campaigns worked just fine, but they tested different things. Similarly, when it comes to the issue of players playing characters that they don't have a natural flair for, I think it's generally easy to set up the tests so that they focus on the character rather than the player. In the second campaign listed above, one of the party's two "face" characters was run by a player who was seriously inarticulate, but we made it work without causing any real diminishing in that individual's or the group's enjoyment. Playing the PC didn't win him any acting awards or applause for his brilliant oratory as a player, but he got to run a character he enjoyed, and did so without taking away from his friends' enjoyment, simply because I made sure to account for the player + character combo. I'd call that a win-win situation, and it's not that difficult to achieve. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Some players shouldn't play certain PC types
Top