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General Tabletop Discussion
*TTRPGs General
Some players shouldn't play certain PC types
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<blockquote data-quote="AFGNCAAP" data-source="post: 3562514" data-attributes="member: 871"><p>I'd say that, in regards to the OP, allow the player to play the PC, but the players should work with this player to aid/guide/nudge the player with playing the PC when needed. Now, it could be a time/confidence issue, or it could be a personality thing. Nevertheless, patience is a virtue.</p><p></p><p>Now, the player may not want to play a bard the next time around because of the experiences had with this PC (not in a negative light, but just due to the demands of the character type). Whenver the next PC is made by the player, give the player a heads-up about what each sort of character would require for playing (prepping spells for prepared spellcasters; awareness of combat rules for warriors; etc.). The player should ideally play something they want to play and that they feel comfortable playing.</p><p></p><p>In the same regard (though I'm not bringing this up to start an argument), alignment should be dealt with in a similar way. Allow the player to choose alignments (according to the campaign rules/demands), but inform them what each AL type would demand of them. If a character's having problems playing Lawful, then suggest non-Lawful ALs (and use past character behavior and AL descriptions for support). Of course, AL choice/preference may prevent the player from playign certain classes, but if the player really wants to play that class, knowing the related AL requirements is part of the job.</p><p></p><p>(And, BTW, if the player is iffy on AL issues, I'd recommend True Neutral as a starter: the 3.X D&D PHB description of "average joe" sort of True Neutral, <em>not</em> the "I must accomodate the grand cosmic balance in my actions every waking moment!!!!!" sort of True Neutral from editions past.)</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3562514, member: 871"] I'd say that, in regards to the OP, allow the player to play the PC, but the players should work with this player to aid/guide/nudge the player with playing the PC when needed. Now, it could be a time/confidence issue, or it could be a personality thing. Nevertheless, patience is a virtue. Now, the player may not want to play a bard the next time around because of the experiences had with this PC (not in a negative light, but just due to the demands of the character type). Whenver the next PC is made by the player, give the player a heads-up about what each sort of character would require for playing (prepping spells for prepared spellcasters; awareness of combat rules for warriors; etc.). The player should ideally play something they want to play and that they feel comfortable playing. In the same regard (though I'm not bringing this up to start an argument), alignment should be dealt with in a similar way. Allow the player to choose alignments (according to the campaign rules/demands), but inform them what each AL type would demand of them. If a character's having problems playing Lawful, then suggest non-Lawful ALs (and use past character behavior and AL descriptions for support). Of course, AL choice/preference may prevent the player from playign certain classes, but if the player really wants to play that class, knowing the related AL requirements is part of the job. (And, BTW, if the player is iffy on AL issues, I'd recommend True Neutral as a starter: the 3.X D&D PHB description of "average joe" sort of True Neutral, [I]not[/I] the "I must accomodate the grand cosmic balance in my actions every waking moment!!!!!" sort of True Neutral from editions past.) [/QUOTE]
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Some players shouldn't play certain PC types
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