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Some Primordial Themed Monsters
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<blockquote data-quote="Mesh Hong" data-source="post: 4932598" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Here are a few creatures I recently used for your perusal. These were part of a side quest where my 6 level 18 PCs were cleaning out a research facility (the research facility had acquired some primordial matter and was experimenting with it).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">1: <strong>Lash Hound</strong> – Level 20 elite skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2: <strong>Chimera Lizard</strong> – Level 20 solo brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3: <strong>Primordial Remnant</strong> – Level 20 solo controller</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">1: Lash Hounds</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The encounter was 2x Lash Hound and 20 level 16 mutated researcher minions.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Lash Hound</span></span></strong><span style="font-family: 'Verdana'"> (two headed) Level 20 Elite Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Natural Magical Beast (subject 3) XP 5,600</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +20 <strong>Senses</strong> Perception +20, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 376; Bloodied 188; <strong>see Bloodied Kidnap</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 36; <strong>Fortitude</strong> 34, <strong>Reflex</strong> 35, <strong>Will</strong> 31</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 fire, 10 acid; <strong>Vulnerable</strong> 10 psychic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +25 vs. AC; 3d6+7 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Tongue Lash</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +23 vs. Reflex; 2d8+8 acid damage; on hit secondary </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +23 vs. Fortitude; on hit target is immobilised (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Headed Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Lash Hound may make a Bite or Tongue Lash attack against 2 different </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">targets</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Jaws of Terror</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> immobilised target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Immobilised target only; Lash Hound makes 2 Bite attacks against the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">same target with a +2 attack bonus; if both attacks hit the target takes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">an additional 2d6 damage and 10 ongoing bleeding damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Kidnap</strong> (Immediate Reaction; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Lash Hound makes an attack against the creature that </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bloodied it as an immediate reaction; reach 3; attack +23 vs. Reflex; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit Lash Hound and its target teleport 8 squares</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Howl of Ancient Doom</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; enemies only; attack +23 vs. Will; 2d6+7 psychic damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target is stunned until the end of its next turn, aftereffect target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a -4 penalty to saving throws (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +23, Athletics +22, Stealth +23</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+17) <strong>Dex</strong> 26 (+18) <strong>Wis</strong> 20 (+15)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+15) <strong>Int</strong> 6 (+8) <strong>Cha</strong> 3 (+6)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Overall the Lash Hounds worked quite well, they only managed to use their Jaws of Terror ability once each, this might have been due to the way that they were separated and couldn’t synergise with each other. </span></span></p><p></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">2: Chimera Lizard</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">This was a solo creature, by itself.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Chimera Lizard</span></span></strong><span style="font-family: 'Verdana'"> (red & blue dragon, basilisk) Level 20 Solo Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Natural Magical Beast (subject 12) XP 14,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +15 <strong>Senses</strong> Perception +20, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 940; Bloodied 470; <strong>see Bloodied Breath, Chimeric Fury</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 34; <strong>Fortitude</strong> 35, <strong>Reflex</strong> 31, <strong>Will</strong> 33</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 fire, 15 lightning</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5, <strong>see Triple Redundancy</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, fly 8 (clumsy)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 2</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Random Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Chimera Lizard makes a random bite attack, d6 (1-2 Red, 3-4 Blue, 5-6 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Basilisk)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Red Dragon Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +23 vs. AC; 3d6+8 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Blue Dragon Bite</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> lightning</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +23 vs. AC; 2d6+5 damage; on hit if target has no resistance to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">lightning damage it takes a -2 penalty to attack rolls (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Basilisk Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +21 vs. Fortitude; 2d8+8 damage; on hit target is slowed (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Triple Threat</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Chimera Lizard makes a Red Dragon Bite, Blue Dragon Bite and a Basilisk </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Bite attack, each against a different target</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Chimeric Fury</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> while bloodied only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">While bloodied only; Chimera Lizard makes a Red Dragon Bite, Blue Dragon </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Bite and Basilisk Bite against the same target</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Blue Dragon Lightning Blast</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> lightning</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3 attacks, different targets; range 20; attack +21 vs. Reflex; 3d8+7 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">lightning damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Basilisk Stare</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> gaze</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; attack +21 vs. Fortitude; on hit target is slowed (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends), first failed save target is immobilised (save ends), second failed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">save target is petrified (no save)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Combined Breath</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire, lightning</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; attack +21 vs. Reflex; 4d10+7 fire & lightning damage; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss half damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bloodied Breath</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Chimera Lizards Combined Breath recharges and is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">activated as an immediate reaction</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Triple Redundancy</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">If Chimera Lizard is hit with a single target effect that either stuns, blinds, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">or knocks it unconscious the attacker may choose which head it affects, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">apply the effect to that head as appropriate for the usual duration, all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">other effects (e.g. dazed or weakened) apply as usual</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Chaotic Evil </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +23, Endurance +20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 26 (+18) <strong>Dex</strong> 20 (+15) <strong>Wis</strong> 20 (+15)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+15) <strong>Int</strong> 6 (+8) <strong>Cha</strong> 16 (+13)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">My poor old Chimera Lizard got pummelled, but worked pretty much as intended and dished out a reasonable amount of damage while attracting its share of my PCs daily powers. The Triple Redundancy power was useful twice (against a stun and a blind effect) and seemed reasonable to my players.</span></span></p><p> </p><p></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">3: Primordial Remnant</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">This encounter comprised of the Remnant, a level 18 artillery fragment, and 12 level 16 mutated researcher minions.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Primordial Remnant</span></span></strong><span style="font-family: 'Verdana'"> Level 20 Solo Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Elemental Magical Beast (subject Aa) XP 14,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +17 <strong>Senses</strong> Perception +23, truesight 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 950; <strong>considered bloodied</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 36; <strong>Fortitude</strong> 32, <strong>Reflex</strong> 34, <strong>Will</strong> 35</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, climb 6 (spiderclimb)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 2, <strong>see Spark of Life</strong></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Snapping Maw</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +25 vs. AC; 2d6+7 damage; on hit target gains 1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Primordial Influence Point</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Triple Snap</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3 attacks; reach 3; attack +25 vs. AC; 1d10+7 damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">gains 1 Primordial Influence Point</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Brain Warp</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +24 vs. Will; 3d8+8 psychic damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stunned until the end of Primordial Remnants’ next turn and target rolls a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">d6, on a result of 1-2 target permanently loses a point of intelligence or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">wisdom, on a 5-6 target permanently gains a point of intelligence or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">wisdom</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Body Warp</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +24 vs. Fortitude; 3d8+8 damage; on hit target is dazed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends) and target rolls a d6, on a result of 1-2 target permanently </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">loses a point of strength or dexterity, on a 5-6 target permanently gains a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">point of strength or dexterity</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Wave of Change</strong> (Standard; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 8; enemies only; attack +24 vs. Fortitude; 4d10+8 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target gains 1 Primordial Influence Point and 1 Primordial Influence Point at </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the start of their turn (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Whipping Tendrils</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; attack +25 vs. AC; 2d8+7 damage; on hit target is pushed 3 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares and slowed (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Primordial Fear</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fear, psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 8; attack +24 vs. Will; 1d10+8 psychic damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised and takes 15 ongoing psychic damage (save ends both)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Primordial Echo</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, zone</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 2 within 15; enemies only; attack +24 vs. Will; 4d8+8 psychic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; creates a zone that lasts until the end of the encounter; all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creatures starting their turn inside the zone are slowed until the start of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">their next turn and gain 1 Primordial Influence Point</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Spark of Life</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever any creature within 20 squares of Primordial Remnant scores a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">critical hit Primordial Remnant gains an action point, this may take its </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">current total greater than 2</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Threatening Reach</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Primordial Remnant has threatening reach 3 with its Snapping Maw attack</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> primordial</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +20, Endurance +21, Intimidate +14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+15) <strong>Dex</strong> 24 (+17) <strong>Wis</strong> 26 (+18)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 22 (+16) <strong>Int</strong> 20 (+15) <strong>Cha</strong> 8 (+9)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Primordial Influence</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever a PC gains 3 <em>Primordial Influence Points</em> they receive an attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+24 vs. Fortitude; on hit they gain a <em>Primordial Mutation Point</em>. At the end </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">of the encounter roll a d6 twice for each <em>Primordial Mutation Point</em>, the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">first lowers a stat by 1 point the second raises a stat by 1 point.</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Personally I thought this creature worked pretty well, it was nasty without being a damage dealing powerhouse. Between being marked and taking an additional -2 to all its attacks (from splintering shot) its attacks missed as often as they hit, though if I was to run it again I would probably reduce its AC by 2 points (this would bring it more in line with MMII guidelines). </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">At the end of the day I think any “Primordial Threat” should involve at least a taste of the raw power that the ancient Primordials once commanded. In this case my interpretation of this was the Spark of Life ability and the Primordial Influence system, which could lead to Primordial Mutation.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A: The Spark of Life power (to my surprise) proved to be incredibly useful, the creature spent an action point nearly every turn and at one point had 5 action points, in fact it died still having 3 action points left. My prediction was that it might gain 2 action points with this power, in the end having an action point to spend every round did not overpower the creature (for my group).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">B: The Primordial Influence and Mutation system is a matter of taste and play style. At the end of the encounter out of 6 PCs I had 2 PCs with 1 mutation point each and a third PC with 2 mutation points (a fourth had withstood the attack +24 vs. Fortitude to shrug a mutation point off). As I have said my own opinion is that battling Primordials (or in this case primordial matter) should be dangerous and carry potential long term consequences, but I can totally understand anyones opinion of not wanting to mess with a PCs stats…. <em>I would like to here other peoples opinion regarding this.</em></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway that’s my basic report, I would be happy to discuss or explain anything anyone is interested in.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4932598, member: 73463"] [FONT=Verdana][COLOR=white]Here are a few creatures I recently used for your perusal. These were part of a side quest where my 6 level 18 PCs were cleaning out a research facility (the research facility had acquired some primordial matter and was experimenting with it).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1: [B]Lash Hound[/B] – Level 20 elite skirmisher[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2: [B]Chimera Lizard[/B] – Level 20 solo brute[/COLOR][/FONT] [FONT=Verdana][COLOR=white]3: [B]Primordial Remnant[/B] – Level 20 solo controller[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]1: Lash Hounds[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The encounter was 2x Lash Hound and 20 level 16 mutated researcher minions.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Lash Hound[/SIZE][/FONT][/B][FONT=Verdana] (two headed) Level 20 Elite Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Natural Magical Beast (subject 3) XP 5,600[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +20 [B]Senses[/B] Perception +20, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 376; Bloodied 188; [B]see Bloodied Kidnap[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 36; [B]Fortitude[/B] 34, [B]Reflex[/B] 35, [B]Will[/B] 31[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 fire, 10 acid; [B]Vulnerable[/B] 10 psychic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +25 vs. AC; 3d6+7 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Tongue Lash[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 3; attack +23 vs. Reflex; 2d8+8 acid damage; on hit secondary [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +23 vs. Fortitude; on hit target is immobilised (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Double Headed Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Lash Hound may make a Bite or Tongue Lash attack against 2 different [/COLOR][/FONT] [FONT=Verdana][COLOR=white]targets[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Jaws of Terror[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] immobilised target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Immobilised target only; Lash Hound makes 2 Bite attacks against the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]same target with a +2 attack bonus; if both attacks hit the target takes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]an additional 2d6 damage and 10 ongoing bleeding damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Kidnap[/B] (Immediate Reaction; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Lash Hound makes an attack against the creature that [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bloodied it as an immediate reaction; reach 3; attack +23 vs. Reflex; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit Lash Hound and its target teleport 8 squares[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Howl of Ancient Doom[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic, fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 5; enemies only; attack +23 vs. Will; 2d6+7 psychic damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target is stunned until the end of its next turn, aftereffect target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a -4 penalty to saving throws (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +23, Athletics +22, Stealth +23[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+17) [B]Dex[/B] 26 (+18) [B]Wis[/B] 20 (+15)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+15) [B]Int[/B] 6 (+8) [B]Cha[/B] 3 (+6)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Overall the Lash Hounds worked quite well, they only managed to use their Jaws of Terror ability once each, this might have been due to the way that they were separated and couldn’t synergise with each other. [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]2: Chimera Lizard[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]This was a solo creature, by itself.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Chimera Lizard[/SIZE][/FONT][/B][FONT=Verdana] (red & blue dragon, basilisk) Level 20 Solo Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Natural Magical Beast (subject 12) XP 14,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +15 [B]Senses[/B] Perception +20, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 940; Bloodied 470; [B]see Bloodied Breath, Chimeric Fury[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 34; [B]Fortitude[/B] 35, [B]Reflex[/B] 31, [B]Will[/B] 33[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 fire, 15 lightning[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5, [B]see Triple Redundancy[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, fly 8 (clumsy)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 2[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Random Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Chimera Lizard makes a random bite attack, d6 (1-2 Red, 3-4 Blue, 5-6 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Basilisk)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Red Dragon Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +23 vs. AC; 3d6+8 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Blue Dragon Bite[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] lightning[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +23 vs. AC; 2d6+5 damage; on hit if target has no resistance to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]lightning damage it takes a -2 penalty to attack rolls (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Basilisk Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +21 vs. Fortitude; 2d8+8 damage; on hit target is slowed (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Triple Threat[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Chimera Lizard makes a Red Dragon Bite, Blue Dragon Bite and a Basilisk [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Bite attack, each against a different target[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Chimeric Fury[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] while bloodied only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]While bloodied only; Chimera Lizard makes a Red Dragon Bite, Blue Dragon [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Bite and Basilisk Bite against the same target[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Blue Dragon Lightning Blast[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] lightning[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]3 attacks, different targets; range 20; attack +21 vs. Reflex; 3d8+7 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]lightning damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Basilisk Stare[/B] (Minor; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] gaze[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; attack +21 vs. Fortitude; on hit target is slowed (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends), first failed save target is immobilised (save ends), second failed [/COLOR][/FONT] [FONT=Verdana][COLOR=white]save target is petrified (no save)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Combined Breath[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire, lightning[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 5; attack +21 vs. Reflex; 4d10+7 fire & lightning damage; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss half damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bloodied Breath[/FONT][/B][FONT=Verdana] (Immediate Reaction; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Chimera Lizards Combined Breath recharges and is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]activated as an immediate reaction[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Triple Redundancy[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]If Chimera Lizard is hit with a single target effect that either stuns, blinds, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]or knocks it unconscious the attacker may choose which head it affects, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]apply the effect to that head as appropriate for the usual duration, all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]other effects (e.g. dazed or weakened) apply as usual[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Chaotic Evil [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +23, Endurance +20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 26 (+18) [B]Dex[/B] 20 (+15) [B]Wis[/B] 20 (+15)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+15) [B]Int[/B] 6 (+8) [B]Cha[/B] 16 (+13)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]My poor old Chimera Lizard got pummelled, but worked pretty much as intended and dished out a reasonable amount of damage while attracting its share of my PCs daily powers. The Triple Redundancy power was useful twice (against a stun and a blind effect) and seemed reasonable to my players.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]3: Primordial Remnant[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]This encounter comprised of the Remnant, a level 18 artillery fragment, and 12 level 16 mutated researcher minions.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Primordial Remnant[/SIZE][/FONT][/B][FONT=Verdana] Level 20 Solo Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Elemental Magical Beast (subject Aa) XP 14,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +17 [B]Senses[/B] Perception +23, truesight 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 950; [B]considered bloodied[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 36; [B]Fortitude[/B] 32, [B]Reflex[/B] 34, [B]Will[/B] 35[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, climb 6 (spiderclimb)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 2, [B]see Spark of Life[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Snapping Maw[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +25 vs. AC; 2d6+7 damage; on hit target gains 1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Primordial Influence Point[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Triple Snap[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]3 attacks; reach 3; attack +25 vs. AC; 1d10+7 damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]gains 1 Primordial Influence Point[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Brain Warp[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; attack +24 vs. Will; 3d8+8 psychic damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stunned until the end of Primordial Remnants’ next turn and target rolls a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]d6, on a result of 1-2 target permanently loses a point of intelligence or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]wisdom, on a 5-6 target permanently gains a point of intelligence or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]wisdom[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Body Warp[/B] (Standard; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 10; attack +24 vs. Fortitude; 3d8+8 damage; on hit target is dazed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends) and target rolls a d6, on a result of 1-2 target permanently [/COLOR][/FONT] [FONT=Verdana][COLOR=white]loses a point of strength or dexterity, on a 5-6 target permanently gains a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]point of strength or dexterity[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Wave of Change[/B] (Standard; encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 8; enemies only; attack +24 vs. Fortitude; 4d10+8 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target gains 1 Primordial Influence Point and 1 Primordial Influence Point at [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the start of their turn (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Whipping Tendrils[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 3; attack +25 vs. AC; 2d8+7 damage; on hit target is pushed 3 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares and slowed (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Primordial Fear[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fear, psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 8; attack +24 vs. Will; 1d10+8 psychic damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised and takes 15 ongoing psychic damage (save ends both)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Primordial Echo[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic, zone[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 2 within 15; enemies only; attack +24 vs. Will; 4d8+8 psychic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; creates a zone that lasts until the end of the encounter; all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creatures starting their turn inside the zone are slowed until the start of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]their next turn and gain 1 Primordial Influence Point[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Spark of Life[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Whenever any creature within 20 squares of Primordial Remnant scores a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]critical hit Primordial Remnant gains an action point, this may take its [/COLOR][/FONT] [FONT=Verdana][COLOR=white]current total greater than 2[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Threatening Reach[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Primordial Remnant has threatening reach 3 with its Snapping Maw attack[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] primordial[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +20, Endurance +21, Intimidate +14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+15) [B]Dex[/B] 24 (+17) [B]Wis[/B] 26 (+18)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 22 (+16) [B]Int[/B] 20 (+15) [B]Cha[/B] 8 (+9)[/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]Primordial Influence[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Whenever a PC gains 3 [I]Primordial Influence Points[/I] they receive an attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]+24 vs. Fortitude; on hit they gain a [I]Primordial Mutation Point[/I]. At the end [/COLOR][/FONT] [FONT=Verdana][COLOR=white]of the encounter roll a d6 twice for each [I]Primordial Mutation Point[/I], the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]first lowers a stat by 1 point the second raises a stat by 1 point.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Personally I thought this creature worked pretty well, it was nasty without being a damage dealing powerhouse. Between being marked and taking an additional -2 to all its attacks (from splintering shot) its attacks missed as often as they hit, though if I was to run it again I would probably reduce its AC by 2 points (this would bring it more in line with MMII guidelines). [/COLOR][/FONT] [FONT=Verdana][COLOR=white]At the end of the day I think any “Primordial Threat” should involve at least a taste of the raw power that the ancient Primordials once commanded. In this case my interpretation of this was the Spark of Life ability and the Primordial Influence system, which could lead to Primordial Mutation.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]A: The Spark of Life power (to my surprise) proved to be incredibly useful, the creature spent an action point nearly every turn and at one point had 5 action points, in fact it died still having 3 action points left. My prediction was that it might gain 2 action points with this power, in the end having an action point to spend every round did not overpower the creature (for my group).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]B: The Primordial Influence and Mutation system is a matter of taste and play style. At the end of the encounter out of 6 PCs I had 2 PCs with 1 mutation point each and a third PC with 2 mutation points (a fourth had withstood the attack +24 vs. Fortitude to shrug a mutation point off). As I have said my own opinion is that battling Primordials (or in this case primordial matter) should be dangerous and carry potential long term consequences, but I can totally understand anyones opinion of not wanting to mess with a PCs stats…. [I]I would like to here other peoples opinion regarding this.[/I][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway that’s my basic report, I would be happy to discuss or explain anything anyone is interested in.[/COLOR][/FONT] [/QUOTE]
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Some Primordial Themed Monsters
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