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Some Psionic Prestige Classes
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<blockquote data-quote="Yesminde" data-source="post: 3747374" data-attributes="member: 54072"><p>Okay, here's another:</p><p></p><p><strong>Vitalist</strong></p><p></p><p>Some psions become fascinated with the processes and energies of life; in the course of time these psions often become Vitalists. They give up some of the focused intensity of a true psion to gain a greater connection with nature and senses which allow them to become great healers or destroyers.</p><p></p><p>Hit die: d6</p><p></p><p>Requirements: </p><p>Skills: Knowledge (Nature): 8 ranks, Knowledge (Psionics) 8 ranks</p><p> Powers: Ability to manifest Animal Affinity and Body Adjustment </p><p></p><p>Skills: 4+int</p><p>BAB: low</p><p>Saves: Fort, Will</p><p>Class Skills: Autohypnosis, Concentration, Craft, Heal, Knowledge (Nature), Knowledge (Psionics), Profession, Psicraft, Survival</p><p></p><p>1st level: Animal Companion, Sense life, lay on hands</p><p>2nd level: Imbue Life, +1 manifestor level</p><p>3rd level: Healer’s Hands, +1 manifestor level</p><p>4th level: Join Life</p><p>5th level: +1 manifestor level</p><p>6th level: Restore Life, +1 manifestor level</p><p>7th level: +1 manifestor level</p><p>8th level: Snuff Life</p><p>9th level: +1 manifestor level</p><p>10th level: Awaken Life</p><p></p><p>Animal Companion: This is identical to the 1st-level druid ability of the same name. The Vitalist’s equivalent druid level for determining the abilities of the animal companion is equal to his level in the Vitalist class.</p><p></p><p>Sense Life (Su): the Vitalist is constantly aware of the life force of all creatures and need only look at them to determine their status: unharmed, wounded, disabled, staggered, unconscious, poisoned, diseased, confused, etc.</p><p></p><p>lay on hands (Su): this is identical to the 2nd-level paladin ability of the same name, but the vitalist can heal a number of hit points daily equal to Wis Modifier x Vitalist level.</p><p></p><p>Imbue Life (Ps): once per day per vitalist level, the vitalist can imbue an object temporarily with a semblance of life. This is identical to the transmutation spell animate objects, but it is a psionic effect and the effective caster level is equal to the vitalist’s class level.</p><p></p><p>Healer’s Hands (Ex): the vitalist gains a +5 on heal checks.</p><p></p><p>Join Life (Ps): Once per day the vitalist can link the life forces of one creature per vitalist level together, effectively making them all part of the same hit point “pool”. Damage done to individual creatures is instead deducted from the total pool, likewise with all healing effects. </p><p></p><p>When the effect ends, all hit points in the pool are divided equally between the joined creatures, although no creature can exceed its normal hit point maximum: the extra points are instead divided between other pool members that have not exceeded their maximum. The effect lasts for ten minutes per vitalist level, although the vitalist can dismiss it at any time. Should the number of hit points in the pool drop below one per creature, the effect ends instantly and any damage that could not be applied to the pool is instead applied to its normal recipient. </p><p></p><p>Restore Life (Ps): Once per week as a full-round action, the vitalist can take 1d6 points of constitution drain to touch a creature and return it to life, provided it has been dead for no more than one year. The affected creature is returned to 1 hit point.</p><p></p><p>Snuff Life (Ps): Once per day as a full-round action the vitalist can deliver a touch attack to a creature currently possessing no more than vitalist level x 10 hit points and kill it instantly. No saving throw or spell resistance applies. The vitalist can take another full-round action at any time within the next week to touch this creature and reverse this effect. This has no effect on non-living creatures such as constructs and undead.</p><p></p><p>Awaken Life (Ps): This is identical to the effect of the druid spell Awaken, except that the effect is psionic in origin. The vitalist can use this ability once per week and must make the will saving throw and pay the experience cost as with the spell.</p></blockquote><p></p>
[QUOTE="Yesminde, post: 3747374, member: 54072"] Okay, here's another: [b]Vitalist[/b] Some psions become fascinated with the processes and energies of life; in the course of time these psions often become Vitalists. They give up some of the focused intensity of a true psion to gain a greater connection with nature and senses which allow them to become great healers or destroyers. Hit die: d6 Requirements: Skills: Knowledge (Nature): 8 ranks, Knowledge (Psionics) 8 ranks Powers: Ability to manifest Animal Affinity and Body Adjustment Skills: 4+int BAB: low Saves: Fort, Will Class Skills: Autohypnosis, Concentration, Craft, Heal, Knowledge (Nature), Knowledge (Psionics), Profession, Psicraft, Survival 1st level: Animal Companion, Sense life, lay on hands 2nd level: Imbue Life, +1 manifestor level 3rd level: Healer’s Hands, +1 manifestor level 4th level: Join Life 5th level: +1 manifestor level 6th level: Restore Life, +1 manifestor level 7th level: +1 manifestor level 8th level: Snuff Life 9th level: +1 manifestor level 10th level: Awaken Life Animal Companion: This is identical to the 1st-level druid ability of the same name. The Vitalist’s equivalent druid level for determining the abilities of the animal companion is equal to his level in the Vitalist class. Sense Life (Su): the Vitalist is constantly aware of the life force of all creatures and need only look at them to determine their status: unharmed, wounded, disabled, staggered, unconscious, poisoned, diseased, confused, etc. lay on hands (Su): this is identical to the 2nd-level paladin ability of the same name, but the vitalist can heal a number of hit points daily equal to Wis Modifier x Vitalist level. Imbue Life (Ps): once per day per vitalist level, the vitalist can imbue an object temporarily with a semblance of life. This is identical to the transmutation spell animate objects, but it is a psionic effect and the effective caster level is equal to the vitalist’s class level. Healer’s Hands (Ex): the vitalist gains a +5 on heal checks. Join Life (Ps): Once per day the vitalist can link the life forces of one creature per vitalist level together, effectively making them all part of the same hit point “pool”. Damage done to individual creatures is instead deducted from the total pool, likewise with all healing effects. When the effect ends, all hit points in the pool are divided equally between the joined creatures, although no creature can exceed its normal hit point maximum: the extra points are instead divided between other pool members that have not exceeded their maximum. The effect lasts for ten minutes per vitalist level, although the vitalist can dismiss it at any time. Should the number of hit points in the pool drop below one per creature, the effect ends instantly and any damage that could not be applied to the pool is instead applied to its normal recipient. Restore Life (Ps): Once per week as a full-round action, the vitalist can take 1d6 points of constitution drain to touch a creature and return it to life, provided it has been dead for no more than one year. The affected creature is returned to 1 hit point. Snuff Life (Ps): Once per day as a full-round action the vitalist can deliver a touch attack to a creature currently possessing no more than vitalist level x 10 hit points and kill it instantly. No saving throw or spell resistance applies. The vitalist can take another full-round action at any time within the next week to touch this creature and reverse this effect. This has no effect on non-living creatures such as constructs and undead. Awaken Life (Ps): This is identical to the effect of the druid spell Awaken, except that the effect is psionic in origin. The vitalist can use this ability once per week and must make the will saving throw and pay the experience cost as with the spell. [/QUOTE]
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