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<blockquote data-quote="AbdulAlhazred" data-source="post: 5645053" data-attributes="member: 82106"><p>OK, doing some actual research here...</p><p></p><p>1) The creature will have both, effectively resist 10 cold for all practical purposes.</p><p></p><p>2) Monk attacks have the 'implement' keyword. Rules-wise if you use a dagger as an implement as a monk (note that this requires at least one feat) you can describe it however you want. Presumably you'd describe it as stabbing since using a dagger as an implement requires having it in your hand. How you describe things is however ultimately up to you.</p><p></p><p>3) Yes, the properties of a Jagged Weapon will apply to any attack made using it, regardless of whether it is an implement or a weapon power. So the Sorcerer would gain the 19-20 crit and the 10 ongoing damage on a critical hit. They are quite nice items.</p><p></p><p>4) Fighters ALWAYS mark anything they attack (unless you choose not to, you don't HAVE to mark). Note that you cannot make opportunity attacks against something you cannot see, so the fighter will be less effective when blind (and will generally have a -5 to-hit penalty on any attacks made while blind). Opponents are also out of LoS of the blind character and thus can try to hide from him, at which point he won't know where they are. Other characters can use a free action to say something like "it is on your left!' but in general this won't make much difference mechanically, though it might have story consequences.</p><p></p><p>As for the ranger, Hunter's Quarry allows you to designate the closest enemy that you can see. A blind ranger can't see, and thus cannot place an HQ at all. If one is already in place however he can still gain the benefits of it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5645053, member: 82106"] OK, doing some actual research here... 1) The creature will have both, effectively resist 10 cold for all practical purposes. 2) Monk attacks have the 'implement' keyword. Rules-wise if you use a dagger as an implement as a monk (note that this requires at least one feat) you can describe it however you want. Presumably you'd describe it as stabbing since using a dagger as an implement requires having it in your hand. How you describe things is however ultimately up to you. 3) Yes, the properties of a Jagged Weapon will apply to any attack made using it, regardless of whether it is an implement or a weapon power. So the Sorcerer would gain the 19-20 crit and the 10 ongoing damage on a critical hit. They are quite nice items. 4) Fighters ALWAYS mark anything they attack (unless you choose not to, you don't HAVE to mark). Note that you cannot make opportunity attacks against something you cannot see, so the fighter will be less effective when blind (and will generally have a -5 to-hit penalty on any attacks made while blind). Opponents are also out of LoS of the blind character and thus can try to hide from him, at which point he won't know where they are. Other characters can use a free action to say something like "it is on your left!' but in general this won't make much difference mechanically, though it might have story consequences. As for the ranger, Hunter's Quarry allows you to designate the closest enemy that you can see. A blind ranger can't see, and thus cannot place an HQ at all. If one is already in place however he can still gain the benefits of it. [/QUOTE]
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