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Some questions about 4e
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<blockquote data-quote="Reffy" data-source="post: 5645678" data-attributes="member: 6676309"><p>Thank you very much for all the info.</p><p></p><p>The resist/vulnerable question is answered. I had a feeling it would be like that (-5 + 15 = 10), but I just want to make sure.</p><p></p><p>I will look at what monks are actually doing, but I presume a monk with daggers is stabbing/kicking. For flavors text purposes only. </p><p></p><p>The jagged weapon property can also be used on implements. </p><p>I thought I was using too much realism. I want to say something about that later.</p><p></p><p>I understand the marks/oaths on invisible targets.</p><p></p><p></p><p>About adding too much realism to 4e, to figure out how the rules work, it will mostly result in huge discussions. </p><p></p><p>In my group, there was a wizard that could make enemies helpless (save ends). He assumed, just like it would be in the real world, that helpless means the target is unconscious. </p><p>He even pointed out to the dictionary that helpless is like being tied up or something like that. </p><p></p><p>However, in 4e different rules apply. Helpless can make you a target of coup de grace, but it doesn't necessarily make you unconscious.</p><p>This was a discussion I was having with another player, that applied realism to 4e.</p><p></p><p></p><p>Another thing was when I told him about characters who are always looking in all directions. I'm not talking about all-round vision from beholders, but it means that you don't have to move your characters face all the time.</p><p></p><p>The player mocked this, saying that all the characters are spinning like crazy to see what's going on. </p><p>Again, adding realism to 4e, which didn't helped at all.</p><p></p><p>Thank you all for the replies. It helped a lot.</p></blockquote><p></p>
[QUOTE="Reffy, post: 5645678, member: 6676309"] Thank you very much for all the info. The resist/vulnerable question is answered. I had a feeling it would be like that (-5 + 15 = 10), but I just want to make sure. I will look at what monks are actually doing, but I presume a monk with daggers is stabbing/kicking. For flavors text purposes only. The jagged weapon property can also be used on implements. I thought I was using too much realism. I want to say something about that later. I understand the marks/oaths on invisible targets. About adding too much realism to 4e, to figure out how the rules work, it will mostly result in huge discussions. In my group, there was a wizard that could make enemies helpless (save ends). He assumed, just like it would be in the real world, that helpless means the target is unconscious. He even pointed out to the dictionary that helpless is like being tied up or something like that. However, in 4e different rules apply. Helpless can make you a target of coup de grace, but it doesn't necessarily make you unconscious. This was a discussion I was having with another player, that applied realism to 4e. Another thing was when I told him about characters who are always looking in all directions. I'm not talking about all-round vision from beholders, but it means that you don't have to move your characters face all the time. The player mocked this, saying that all the characters are spinning like crazy to see what's going on. Again, adding realism to 4e, which didn't helped at all. Thank you all for the replies. It helped a lot. [/QUOTE]
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