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General Tabletop Discussion
*Pathfinder & Starfinder
Some questions about Dungeon Master Guide 3.0 Edition book.
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<blockquote data-quote="ClemLOR" data-source="post: 4549788" data-attributes="member: 78846"><p><strong>D&D 3.0 DMG pg 29f</strong></p><p></p><p>Greetings, </p><p></p><p>let me try this ...</p><p></p><p>In your question you refer to a <strong>special-versus-spell-something</strong> about the assassine in the D&D 3.0 DMG, right so far? </p><p></p><p>I have checked it on pg29f and have not found anything speaking of special vs. spell ...</p><p></p><p>What I see is, that in the class table listing the base attack bonus and the saves there also is the listing of <strong>the specials and the spells</strong>. They don't work against each other, they are cumulative. </p><p></p><p>So, a lvl 1 assassine for instance gains sneak attack +1d6, death attack and poison as special class abilities; additionaly, if he matches the spell requirements, he may be able to cast one arcane spell of spell lvl 1 once per day as an effective spellcaster lvl 1 concerning this spell. </p><p>This, too, means, that a lvl 10 assassine may use ALL special class abilities mentioned on this list and, if he matches the requirements about spellcasting, he may cast at least 2 spell lvl 1, 2 spell lvl2, 2 spell lvl 3 and 1 spell lvl 4 spells per day as an effective spellcaster lvl 10 magic user ... </p><p></p><p>Does this attempt to "explain things" help you a little bit? </p><p></p><p>Greetings</p><p>ClemLOR</p></blockquote><p></p>
[QUOTE="ClemLOR, post: 4549788, member: 78846"] [b]D&D 3.0 DMG pg 29f[/b] Greetings, let me try this ... In your question you refer to a [b]special-versus-spell-something[/b] about the assassine in the D&D 3.0 DMG, right so far? I have checked it on pg29f and have not found anything speaking of special vs. spell ... What I see is, that in the class table listing the base attack bonus and the saves there also is the listing of [b]the specials and the spells[/b]. They don't work against each other, they are cumulative. So, a lvl 1 assassine for instance gains sneak attack +1d6, death attack and poison as special class abilities; additionaly, if he matches the spell requirements, he may be able to cast one arcane spell of spell lvl 1 once per day as an effective spellcaster lvl 1 concerning this spell. This, too, means, that a lvl 10 assassine may use ALL special class abilities mentioned on this list and, if he matches the requirements about spellcasting, he may cast at least 2 spell lvl 1, 2 spell lvl2, 2 spell lvl 3 and 1 spell lvl 4 spells per day as an effective spellcaster lvl 10 magic user ... Does this attempt to "explain things" help you a little bit? Greetings ClemLOR [/QUOTE]
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Some questions about Dungeon Master Guide 3.0 Edition book.
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