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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Some questions about PF from a non-PF player.
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<blockquote data-quote="Samurai" data-source="post: 5500883" data-attributes="member: 3850"><p>1) I think there are 2 main solutions to high-level encounter creation: First, you could just use a monster from the Bestiary 1 or 2 (or any 3.5 monster book). Then your work is done for you. Second, you can create a monster using just the most necessary info. That's what I do when I make up creatures. For instance, here's what my monster stat block looks like:</p><p></p><p>[code]Crocs HP: 60 </p><p>AC: 24 Fort: +8 Ref: +6 Will: +4</p><p>Att: Bite: +13, 2d6+6</p><p>CMB: +13 CMD: 24</p><p>[/code]</p><p></p><p>Anything beyond that, like skills, I just make it up as I go if I happen to need it. You really don't need to account for each and every skill point, feat, or bonus, just jot down the necessary stuff and eyeball the rest. Using a mini-stat block like this greatly cuts down on prep time, and 90% of the time, it's all I need anyway.</p><p></p><p>As for tools, the Gamemaster Guide has tons of pages of pre-generated NPCs, such as city guards, thieves, mercenaries, and many, many more. Anytime I happen to need an NPC stat, I just use the ones in there and adjust as needed.</p><p></p><p>2) No real vast increases in power, no. But Pathfinder has nerfed some of the most abusive 3.5 builds, though not all of them. Still, you might need to throw higher CR encounters at the PCs if they are having too easy a time of things. </p><p></p><p>3) All those are pretty much compatible. The 3rd party Psionics book for Pathfinder is out and it looks remarkably like the Expanded Psionics Handbook. Bot9S would work ok too. You'll need to tweak the skills lists to match PF's skills, as some were combined. You might want to make sure classes get something every level, no dead levels is a PF staple. The rules for shapechanging have been altered a bit (you get bonuses to your own stats, not the stats of the thing you turn into), so you'll need to take that into account if your Psion takes Shapeshifting powers. Other than that and maybe a few other minor changes (like grappling rules, etc) you should have no trouble. Our group uses 3.5 feats, spells, magic items, monsters, etc on the fly, no problem. If you don't want to though, you can just restrict the game to PF only. With the APG out and the 2 Ultimate books on the way, there's plenty for a character to choose from just within PF.</p></blockquote><p></p>
[QUOTE="Samurai, post: 5500883, member: 3850"] 1) I think there are 2 main solutions to high-level encounter creation: First, you could just use a monster from the Bestiary 1 or 2 (or any 3.5 monster book). Then your work is done for you. Second, you can create a monster using just the most necessary info. That's what I do when I make up creatures. For instance, here's what my monster stat block looks like: [code]Crocs HP: 60 AC: 24 Fort: +8 Ref: +6 Will: +4 Att: Bite: +13, 2d6+6 CMB: +13 CMD: 24 [/code] Anything beyond that, like skills, I just make it up as I go if I happen to need it. You really don't need to account for each and every skill point, feat, or bonus, just jot down the necessary stuff and eyeball the rest. Using a mini-stat block like this greatly cuts down on prep time, and 90% of the time, it's all I need anyway. As for tools, the Gamemaster Guide has tons of pages of pre-generated NPCs, such as city guards, thieves, mercenaries, and many, many more. Anytime I happen to need an NPC stat, I just use the ones in there and adjust as needed. 2) No real vast increases in power, no. But Pathfinder has nerfed some of the most abusive 3.5 builds, though not all of them. Still, you might need to throw higher CR encounters at the PCs if they are having too easy a time of things. 3) All those are pretty much compatible. The 3rd party Psionics book for Pathfinder is out and it looks remarkably like the Expanded Psionics Handbook. Bot9S would work ok too. You'll need to tweak the skills lists to match PF's skills, as some were combined. You might want to make sure classes get something every level, no dead levels is a PF staple. The rules for shapechanging have been altered a bit (you get bonuses to your own stats, not the stats of the thing you turn into), so you'll need to take that into account if your Psion takes Shapeshifting powers. Other than that and maybe a few other minor changes (like grappling rules, etc) you should have no trouble. Our group uses 3.5 feats, spells, magic items, monsters, etc on the fly, no problem. If you don't want to though, you can just restrict the game to PF only. With the APG out and the 2 Ultimate books on the way, there's plenty for a character to choose from just within PF. [/QUOTE]
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Some questions about PF from a non-PF player.
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