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General Tabletop Discussion
*TTRPGs General
Some questions about social situations in a game.
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1536315" data-attributes="member: 6584"><p>I'd have to say I disagree with your take. </p><p></p><p>I think the Charisma of the player and the charisma of the character ought to be kept somewhat separate. Social skills are the way to do this.</p><p></p><p>As a GM, I tend to have them roll their skill before they start talking to an NPC. Depending on the result - that's how 'easy' I'm going to make the discussion we then have - how much slack they get cut... This also gets scaled towards the social skills of the player in question. I tend to give the more 'gobby' players a harder time by default.</p><p></p><p>So:</p><p></p><p>Really bad ideas can make a great roll useless. </p><p>A really good idea can get you somewhere... even with a bad roll.</p><p>A really good roll can compensate for a poor idea.</p><p></p><p>Which suits us pretty well... </p><p></p><p>At the moment it's a new policy and still doesn't apply all the time and I slip back into favouring the smart/charismatic players, even if their characters Cha/Int scores are single digit!</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1536315, member: 6584"] I'd have to say I disagree with your take. I think the Charisma of the player and the charisma of the character ought to be kept somewhat separate. Social skills are the way to do this. As a GM, I tend to have them roll their skill before they start talking to an NPC. Depending on the result - that's how 'easy' I'm going to make the discussion we then have - how much slack they get cut... This also gets scaled towards the social skills of the player in question. I tend to give the more 'gobby' players a harder time by default. So: Really bad ideas can make a great roll useless. A really good idea can get you somewhere... even with a bad roll. A really good roll can compensate for a poor idea. Which suits us pretty well... At the moment it's a new policy and still doesn't apply all the time and I slip back into favouring the smart/charismatic players, even if their characters Cha/Int scores are single digit! [/QUOTE]
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Some questions about social situations in a game.
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