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General Tabletop Discussion
*TTRPGs General
Some questions about social situations in a game.
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<blockquote data-quote="Frostmarrow" data-source="post: 1536425" data-attributes="member: 1122"><p>My DM use the skills to set the attitude of the NPCs. For instance a group of human trappers might start off as indifferent to my character. After the initial conversation, greetings and all, I get to roll the die (or sometimes he does). If I roll high enough (DC 15) the NPC's attitude is shifted to friendly. I get to role-play from there. I.e the NPCs will chat and offer limited help.</p><p></p><p>Or a more recent encounter my elven cleric of Corellon had. We had been stealing into the night to burglar a kidnap victim's house for clues. On the way, we were waylaid by hooligans who had it in for one of my friends. We managed to subdue some of them and the rest fled the field (or city street, as it were) when they heard guards approaching. We all fled in different directions. The barbarians and monks were soon gone. Me with my con 6 couldn't keep up so I snuck into an open backpocket tavern.</p><p></p><p>I said to the DM that I wanted to become best friends with the barkeep as soon as possible. He rolled the dice and then we role-played through the encounter. I was introduced to his wife and everything, so I got the feeling that the roll had gone my way (1d20+8).</p><p></p><p>Shortly after the guards entered the tavern and asked if the barkeep had seen any suspicious characters in the last hour. The barkeep glanced my way but decided that I couldn't possibly be wanted, as I was so cultivated and friendly. The barkeep said that no one had seen anything. The guests were only happy to sincererly agree.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 1536425, member: 1122"] My DM use the skills to set the attitude of the NPCs. For instance a group of human trappers might start off as indifferent to my character. After the initial conversation, greetings and all, I get to roll the die (or sometimes he does). If I roll high enough (DC 15) the NPC's attitude is shifted to friendly. I get to role-play from there. I.e the NPCs will chat and offer limited help. Or a more recent encounter my elven cleric of Corellon had. We had been stealing into the night to burglar a kidnap victim's house for clues. On the way, we were waylaid by hooligans who had it in for one of my friends. We managed to subdue some of them and the rest fled the field (or city street, as it were) when they heard guards approaching. We all fled in different directions. The barbarians and monks were soon gone. Me with my con 6 couldn't keep up so I snuck into an open backpocket tavern. I said to the DM that I wanted to become best friends with the barkeep as soon as possible. He rolled the dice and then we role-played through the encounter. I was introduced to his wife and everything, so I got the feeling that the roll had gone my way (1d20+8). Shortly after the guards entered the tavern and asked if the barkeep had seen any suspicious characters in the last hour. The barkeep glanced my way but decided that I couldn't possibly be wanted, as I was so cultivated and friendly. The barkeep said that no one had seen anything. The guests were only happy to sincererly agree. [/QUOTE]
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Some questions about social situations in a game.
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