Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Some questions about social situations in a game.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Azizar" data-source="post: 1536535" data-attributes="member: 9473"><p><strong>Social skills</strong></p><p></p><p>''Actually, depending on definition, having the outcome of social situations decided by a dice roll and the use of skills like diplomacy and bluff is roleplaying. The player (whatever his personal social skills) involved is playing the role of a character who has certain skills and is succeeding or failing based on the character's abilities, not his own. Just like the weedy little English professor (that would be me ) playing the role of a hulking half-orc barbarian uses the dice and the high Str and BAB scores to do so.''</p><p></p><p>You are right, but let's call it 'playing it out and base the results on what happend instead on what is rolled' then. So not just: ' you rolled 20 ? Ok, you convinced the chief to let your friends go. He also packs cookies for your way back home....' but actually playing the whole scene in character and decide what happeds next.</p><p></p><p>But i think it was not nessasary to say this, because, although I defined roleplaying wrong, you understanded the question.</p><p></p><p>Ok, back to the social skills. How about removing social skills from the game ? What would be the effect of that ? I know, it makes it harder for naturally un-charismatic players to play a charismatic character. But as a dm, you could take that in consideration, and give him a chance to maybe 'outshine' himself in the game. It could make charisma an even more likely target for 'stat dumping' but on the other side, it could make charisma more important, because you cannot compensate the dumpstat with ranks in a skill (like 6 charisma, but 14 ranks in diplomacy). You can also design social feats to compensate, like a feat called Diplomacy, with a charisma prereq., which gives the character the skill of engaging in a formal negotiation or a Feat called fast talking or innuendo, feinting etc. Not just feats that give you a bonus to diplomacy or bluff. An effect will be that more power will go to the Dm, because there are no set dc's. Another effect will be that classes such as the rogue and the bard will suffer because part of their appeil and power is drawn from social skills. You will have to think about something to compensate. How do you feel about this ? Do you have suggestions ?</p><p></p><p>P.s Sorry for the bad grammer and spelling, But as a Brabander I am not used to write in english</p></blockquote><p></p>
[QUOTE="Azizar, post: 1536535, member: 9473"] [b]Social skills[/b] ''Actually, depending on definition, having the outcome of social situations decided by a dice roll and the use of skills like diplomacy and bluff is roleplaying. The player (whatever his personal social skills) involved is playing the role of a character who has certain skills and is succeeding or failing based on the character's abilities, not his own. Just like the weedy little English professor (that would be me ) playing the role of a hulking half-orc barbarian uses the dice and the high Str and BAB scores to do so.'' You are right, but let's call it 'playing it out and base the results on what happend instead on what is rolled' then. So not just: ' you rolled 20 ? Ok, you convinced the chief to let your friends go. He also packs cookies for your way back home....' but actually playing the whole scene in character and decide what happeds next. But i think it was not nessasary to say this, because, although I defined roleplaying wrong, you understanded the question. Ok, back to the social skills. How about removing social skills from the game ? What would be the effect of that ? I know, it makes it harder for naturally un-charismatic players to play a charismatic character. But as a dm, you could take that in consideration, and give him a chance to maybe 'outshine' himself in the game. It could make charisma an even more likely target for 'stat dumping' but on the other side, it could make charisma more important, because you cannot compensate the dumpstat with ranks in a skill (like 6 charisma, but 14 ranks in diplomacy). You can also design social feats to compensate, like a feat called Diplomacy, with a charisma prereq., which gives the character the skill of engaging in a formal negotiation or a Feat called fast talking or innuendo, feinting etc. Not just feats that give you a bonus to diplomacy or bluff. An effect will be that more power will go to the Dm, because there are no set dc's. Another effect will be that classes such as the rogue and the bard will suffer because part of their appeil and power is drawn from social skills. You will have to think about something to compensate. How do you feel about this ? Do you have suggestions ? P.s Sorry for the bad grammer and spelling, But as a Brabander I am not used to write in english [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Some questions about social situations in a game.
Top