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General Tabletop Discussion
*TTRPGs General
Some questions about social situations in a game.
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<blockquote data-quote="kamosa" data-source="post: 1536681" data-attributes="member: 1037"><p>I guess that is the fundamental dicatomy of why social skills are such a thorn in peoples side. Some people just want a decision made and they will play to that decision, and some people want to have their actions dictate the decision not leave it totally up to chance. </p><p></p><p>For my part I always want my players to try to be thinking of how to maximize the situtation. I want them to try to come up with the best scam, bluff or diplomacy. I feel if I limit them to just the points on the page, IE I roll and them tell them to live up to the result, I am pushing down on their personal creativity. </p><p></p><p>I never feel like this takes them out of character, in fact, I've had players that had fun coming up with the worst lines ever for a situation, because it is what their character would do. But, in the end it comes from them, not from me or from an arbitrary roll of the dice. I know that not every player is a creative player or a charismatic player. But I would rather use the rules to pull those people up, than use the rules to push down on those that are creative and charismatic.</p></blockquote><p></p>
[QUOTE="kamosa, post: 1536681, member: 1037"] I guess that is the fundamental dicatomy of why social skills are such a thorn in peoples side. Some people just want a decision made and they will play to that decision, and some people want to have their actions dictate the decision not leave it totally up to chance. For my part I always want my players to try to be thinking of how to maximize the situtation. I want them to try to come up with the best scam, bluff or diplomacy. I feel if I limit them to just the points on the page, IE I roll and them tell them to live up to the result, I am pushing down on their personal creativity. I never feel like this takes them out of character, in fact, I've had players that had fun coming up with the worst lines ever for a situation, because it is what their character would do. But, in the end it comes from them, not from me or from an arbitrary roll of the dice. I know that not every player is a creative player or a charismatic player. But I would rather use the rules to pull those people up, than use the rules to push down on those that are creative and charismatic. [/QUOTE]
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Some questions about social situations in a game.
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