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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Some questions about the Executioner Assassin
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<blockquote data-quote="MrMyth" data-source="post: 5532814" data-attributes="member: 61155"><p>I don't think he did. He's saying that reducing an enemy from 10 hp to 0 (or 20 hp to 0, or 30 hp to 0) is equivalent to gaining 2/4/6 extra dice of damage whenever that condition triggers, which could be several times a combat.</p><p> </p><p>Thing is... could be several times a combat, could be not at all. It's a very neat feature, but also not all that reliable. Maybe you'll drop the opponent to 10 hp and get 10 free damage out of it - maybe you'll drop them to 2 hp and only get 2 free damage out of it. Maybe you'll drop them to 0 hp, and not get any bonus at all.</p><p> </p><p>I like it, personally, since even a few points of damage makes sure that opponent doesn't get to act again, or that an ally doesn't need to waste an attack on a few final points of damage. </p><p> </p><p>On the other hand, other striker's encounter powers can add plenty of damage, as well as inflict conditions or grant bonuses - and they have a lot more control over when they use them. And remain useful against, say, an Elite or Solo enemy.</p><p> </p><p>I think the Executioner is a cool build, myself. I like the idea of bursting out of the shadows to deal catastrophic damage at the very start of a fight, and then spending the rest of the battle using tricks to control the environment or focusing on hunting down the wounded to finish them off with ease. </p><p> </p><p>But I don't think it is necessarily more potent than other strikers. Many other strikers - Rogues, Rangers, Sorcerers - will consistently out-damage the Executioner over the course of a combat, and only in very odd corner-cases will Death Attack result in that not being the case.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5532814, member: 61155"] I don't think he did. He's saying that reducing an enemy from 10 hp to 0 (or 20 hp to 0, or 30 hp to 0) is equivalent to gaining 2/4/6 extra dice of damage whenever that condition triggers, which could be several times a combat. Thing is... could be several times a combat, could be not at all. It's a very neat feature, but also not all that reliable. Maybe you'll drop the opponent to 10 hp and get 10 free damage out of it - maybe you'll drop them to 2 hp and only get 2 free damage out of it. Maybe you'll drop them to 0 hp, and not get any bonus at all. I like it, personally, since even a few points of damage makes sure that opponent doesn't get to act again, or that an ally doesn't need to waste an attack on a few final points of damage. On the other hand, other striker's encounter powers can add plenty of damage, as well as inflict conditions or grant bonuses - and they have a lot more control over when they use them. And remain useful against, say, an Elite or Solo enemy. I think the Executioner is a cool build, myself. I like the idea of bursting out of the shadows to deal catastrophic damage at the very start of a fight, and then spending the rest of the battle using tricks to control the environment or focusing on hunting down the wounded to finish them off with ease. But I don't think it is necessarily more potent than other strikers. Many other strikers - Rogues, Rangers, Sorcerers - will consistently out-damage the Executioner over the course of a combat, and only in very odd corner-cases will Death Attack result in that not being the case. [/QUOTE]
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Some questions about the Executioner Assassin
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