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Some Questions on Borrowing From Battlestar Galactica for Plants, PCs, NPCs in 5th Edition D&D
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 6863803" data-attributes="member: 12388"><p>(First, thanks to everyone that helped me on my <a href="http://www.enworld.org/forum/showthread.php?481606-In-Your-Opinion-Should-Amnesia-Impair-Class-Abilities" target="_blank"><strong>Amnesia thread</strong></a>. Much appreciated.)</p><p></p><p>As part of a DMs Guild project, I have an idea for a massive tree, deep within a forest in Cormyr, that’s one part body collector, one part uber-intelligence, and one part war machine/nation killer, that’s been intentionally awakened after a sleep of about 30,000 years, give or take, and is a leftover from the time when elves warred with each other across the face of Faerûn. </p><p></p><p>The tree would have traits like the Resurrection Ships in Battlestar Galactica, in that it can create flesh and blood clones (in this case, perfect clones of anyone the tree has captured), whose spirit energy and memories return to the tree when a clone dies, enriching the tree’s knowledge and allowing it to create clones better equipped to infiltrate the nation the tree finds itself in.</p><p></p><p>I would like to offer this concept as a Background Enhancement to players, and to DMs as an interesting (hopefully) twist on running NPCs or DMPCs, as well as a means to allow players to create drop in characters that will be around for just a couple of sessions and that “just happened to be there” when the party needed help, that are really clones from the tree, which has decided it needs to keep an eye on the Player Characters (for whatever reason).</p><p></p><p>The tree ought to make a good adventure location, too.</p><p></p><p><strong>Based on your knowledge of 5th Edition, and in your opinion, would the various divine/spiritual/infernal links that allow Clerics, Druids, Paladins or Warlocks to prepare spells carry forward into a clone that is for all intents and purposes a perfect duplicate, or would the link be severed?</strong></p><p></p><p>Are there any other practical concerns or problems regarding class abilities/running a clone as a PC that occur to you, having read this idea? (How to handle <em>Raise Dead</em>, for example.)</p><p></p><p>How about DMPCs or the concept in general?</p><p></p><p>As always, thanks in advance your replies.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 6863803, member: 12388"] (First, thanks to everyone that helped me on my [URL="http://www.enworld.org/forum/showthread.php?481606-In-Your-Opinion-Should-Amnesia-Impair-Class-Abilities"][B]Amnesia thread[/B][/URL]. Much appreciated.) As part of a DMs Guild project, I have an idea for a massive tree, deep within a forest in Cormyr, that’s one part body collector, one part uber-intelligence, and one part war machine/nation killer, that’s been intentionally awakened after a sleep of about 30,000 years, give or take, and is a leftover from the time when elves warred with each other across the face of Faerûn. The tree would have traits like the Resurrection Ships in Battlestar Galactica, in that it can create flesh and blood clones (in this case, perfect clones of anyone the tree has captured), whose spirit energy and memories return to the tree when a clone dies, enriching the tree’s knowledge and allowing it to create clones better equipped to infiltrate the nation the tree finds itself in. I would like to offer this concept as a Background Enhancement to players, and to DMs as an interesting (hopefully) twist on running NPCs or DMPCs, as well as a means to allow players to create drop in characters that will be around for just a couple of sessions and that “just happened to be there” when the party needed help, that are really clones from the tree, which has decided it needs to keep an eye on the Player Characters (for whatever reason). The tree ought to make a good adventure location, too. [B]Based on your knowledge of 5th Edition, and in your opinion, would the various divine/spiritual/infernal links that allow Clerics, Druids, Paladins or Warlocks to prepare spells carry forward into a clone that is for all intents and purposes a perfect duplicate, or would the link be severed?[/b] Are there any other practical concerns or problems regarding class abilities/running a clone as a PC that occur to you, having read this idea? (How to handle [i]Raise Dead[/i], for example.) How about DMPCs or the concept in general? As always, thanks in advance your replies. [/QUOTE]
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General Tabletop Discussion
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Some Questions on Borrowing From Battlestar Galactica for Plants, PCs, NPCs in 5th Edition D&D
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