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Community
General Tabletop Discussion
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Some questions on Lycanthropes
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<blockquote data-quote="The Souljourner" data-source="post: 1452990" data-attributes="member: 1622"><p>When calculating attacks, you get full iterative (+6/+1) with the weapon, then all limbs that weren't used to make the attack with the weapon may be used for natural attacks, acting as secondary attacks (i.e. -5 to hit). So your wererat gets +6/+1 with a weapon and +1 with its bite.</p><p></p><p>About ability scores - I wish they had just given the stat bonuses flat out instead of requiring you to do subtraction with the human base stats... anyway... note it says "The wererat presented here is based on a 1st-level human warrior who is a natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8." So subtract those values from the rat values to find the modifiers.</p><p></p><p>It comes out to +2 wisdom all the time (which is what the lycanthrope template gives), and +6 dex and +2 con in hybrid form.</p><p></p><p>1d8 is given as the hitdie, because they are all expressly stated to be 1st level human warriors. Obviously, for other classes, you would use that as the hitdie. Note that the animal hitdice are never the first hitdie, the class hitdie or base racial hitdie is. So if you make a human wererat rogue, his "first" level will be treated as human rogue.</p><p></p><p>Not that this will probably come up, but one thing we noticed that is different from 3.0 is that monsters with a material damage reduction (like silver) don't overcome their own damage reduction, i.e. their natural weapons don't count as silver.</p><p></p><p>Hope this helps.</p><p></p><p>-The Souljourner (who started playing a werebear last night <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1452990, member: 1622"] When calculating attacks, you get full iterative (+6/+1) with the weapon, then all limbs that weren't used to make the attack with the weapon may be used for natural attacks, acting as secondary attacks (i.e. -5 to hit). So your wererat gets +6/+1 with a weapon and +1 with its bite. About ability scores - I wish they had just given the stat bonuses flat out instead of requiring you to do subtraction with the human base stats... anyway... note it says "The wererat presented here is based on a 1st-level human warrior who is a natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8." So subtract those values from the rat values to find the modifiers. It comes out to +2 wisdom all the time (which is what the lycanthrope template gives), and +6 dex and +2 con in hybrid form. 1d8 is given as the hitdie, because they are all expressly stated to be 1st level human warriors. Obviously, for other classes, you would use that as the hitdie. Note that the animal hitdice are never the first hitdie, the class hitdie or base racial hitdie is. So if you make a human wererat rogue, his "first" level will be treated as human rogue. Not that this will probably come up, but one thing we noticed that is different from 3.0 is that monsters with a material damage reduction (like silver) don't overcome their own damage reduction, i.e. their natural weapons don't count as silver. Hope this helps. -The Souljourner (who started playing a werebear last night :)) [/QUOTE]
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