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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Some questions regarding shadowcaster mysteries
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<blockquote data-quote="Talon Stormwarden" data-source="post: 3668573" data-attributes="member: 34043"><p>I can't use the search function, and there's only so much that a google search will yield, so forgive me if these have been addressed before. Errata for ToM would be nice, but I don't see that happening anytime soon. I was hoping Ari could answer or someone else could point me to answers or at least make a logical case for one way or t'other.</p><p></p><p>I just started a game playing a 7th level shadowcaster and the DM accepted Ari's fix suggestions, making the additional ruling that shadowcaster uses Cha for both bonus mysteries and max mystery. That last thing makes a big difference in reducing the MAD of the class. A few questions have come up.</p><p></p><p>Still Mystery: I assume it's once per day just like all the other metashadow feats, correct? Or is it all mysteries? The latter seems awfully powerful. (found Ari's answer to this, guess it'll remain somewhat ambiguous)</p><p></p><p>Black Fire: says 'Reflex negates; see text' I don't see anything about saves in the text to 'see'. Is the save entry a mistake? Usually there's some clarifying information directly related to saves when it says 'see text'. Secondly, whether or not there's a save, does the effect do damage with each affected square entered or just once when an enemy enters the area as a whole?</p><p></p><p>Warp Spell: doh, found the answer in a google search while I wrote this. No will save, cool.</p><p></p><p>Umbral Touch: what would be the effect of using Reach Mystery on this? One of the touches becomes a ray? All of them but each ray fired uses 1 min of the duration regardless of hit/miss?</p><p></p><p>Can you apply 2 or more metashadow feats to one mystery? (more general question I know, probably covered somewhere that applies to metamagic too, but figured while I was here...)</p><p></p><p>Thanks in advance and all that.</p></blockquote><p></p>
[QUOTE="Talon Stormwarden, post: 3668573, member: 34043"] I can't use the search function, and there's only so much that a google search will yield, so forgive me if these have been addressed before. Errata for ToM would be nice, but I don't see that happening anytime soon. I was hoping Ari could answer or someone else could point me to answers or at least make a logical case for one way or t'other. I just started a game playing a 7th level shadowcaster and the DM accepted Ari's fix suggestions, making the additional ruling that shadowcaster uses Cha for both bonus mysteries and max mystery. That last thing makes a big difference in reducing the MAD of the class. A few questions have come up. Still Mystery: I assume it's once per day just like all the other metashadow feats, correct? Or is it all mysteries? The latter seems awfully powerful. (found Ari's answer to this, guess it'll remain somewhat ambiguous) Black Fire: says 'Reflex negates; see text' I don't see anything about saves in the text to 'see'. Is the save entry a mistake? Usually there's some clarifying information directly related to saves when it says 'see text'. Secondly, whether or not there's a save, does the effect do damage with each affected square entered or just once when an enemy enters the area as a whole? Warp Spell: doh, found the answer in a google search while I wrote this. No will save, cool. Umbral Touch: what would be the effect of using Reach Mystery on this? One of the touches becomes a ray? All of them but each ray fired uses 1 min of the duration regardless of hit/miss? Can you apply 2 or more metashadow feats to one mystery? (more general question I know, probably covered somewhere that applies to metamagic too, but figured while I was here...) Thanks in advance and all that. [/QUOTE]
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Some questions regarding shadowcaster mysteries
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