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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Some questions regarding the Game Master's Guide
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<blockquote data-quote="Greg K" data-source="post: 9780288" data-attributes="member: 5038"><p>While I liked the split of Lineages and heritages and several of the heritages, there were some mechanical changes and flavor issues in the Player's Guide that did not make me want to switch to Tov (as was the same with D&D 2024). The Game Master's Guide, in contrast, looks like it could have enough content of interest to me to purchase and steal/adapt to 2014. However, I have a few content questions regarding the GMG that I hope others here can answer as Kobold Press does not appear to have a list of variant rules found in the book .</p><p></p><p>Chapter 7: Adventuring Options</p><p>1. Common House Rules: What common house rules are covered?</p><p>2. Diseases Expanded and Poison Expanded? What topics are covered in these sections? Are there onset times and examples of real world diseases and poisons covered in game terms (if not in the Player' Guide)? Is it just fantasy diseases and poisons created by the author(s).</p><p></p><p>Chapter 8: Homebrewer's Toolbox</p><p>1. Creating Character Options: What examples are provided?</p><p>2. Does this section include any variant rules for lineages, classes, subclasses, or class spell lists?</p><p></p><p>Other Questions</p><p>1. Are there any other variant rules in the book not found in chapters 7 and or 8?</p><p>2. What rules/mechanical changes (if any) found in the ToV Game Master's Guide do you think are better handled than in the 2014 DMG and various official supplements (e.g. Xanathar's, Tasha's) and/or the 2024 DMG</p><p></p><p>I know I may have asked a lot so thank you upfront for any help.</p></blockquote><p></p>
[QUOTE="Greg K, post: 9780288, member: 5038"] While I liked the split of Lineages and heritages and several of the heritages, there were some mechanical changes and flavor issues in the Player's Guide that did not make me want to switch to Tov (as was the same with D&D 2024). The Game Master's Guide, in contrast, looks like it could have enough content of interest to me to purchase and steal/adapt to 2014. However, I have a few content questions regarding the GMG that I hope others here can answer as Kobold Press does not appear to have a list of variant rules found in the book . Chapter 7: Adventuring Options 1. Common House Rules: What common house rules are covered? 2. Diseases Expanded and Poison Expanded? What topics are covered in these sections? Are there onset times and examples of real world diseases and poisons covered in game terms (if not in the Player' Guide)? Is it just fantasy diseases and poisons created by the author(s). Chapter 8: Homebrewer's Toolbox 1. Creating Character Options: What examples are provided? 2. Does this section include any variant rules for lineages, classes, subclasses, or class spell lists? Other Questions 1. Are there any other variant rules in the book not found in chapters 7 and or 8? 2. What rules/mechanical changes (if any) found in the ToV Game Master's Guide do you think are better handled than in the 2014 DMG and various official supplements (e.g. Xanathar's, Tasha's) and/or the 2024 DMG I know I may have asked a lot so thank you upfront for any help. [/QUOTE]
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Some questions regarding the Game Master's Guide
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