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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Some questions regarding the Game Master's Guide
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<blockquote data-quote="Greg K" data-source="post: 9780344" data-attributes="member: 5038"><p>Prabe, First let me thank you for the response</p><p></p><p>Cool.</p><p></p><p>ok, I will try to look at other sources on Drivethrurpg and the Kobold Press website to see what is available.</p><p></p><p>What I had in mind for variants:</p><ol> <li data-xf-list-type="ol">Lineages: a variant for using 2014 D&D racial ability modifiers (or, maybe, capping strength for smaller Lineages)</li> <li data-xf-list-type="ol">Heritages: an alternative ability for those that gain a spell after first level.</li> <li data-xf-list-type="ol">Classes<ol> <li data-xf-list-type="ol">variants that offer classes a choice at 1st level similar to<ol> <li data-xf-list-type="ol">TOV's Cleric's Manifestation of Faith;</li> <li data-xf-list-type="ol">3.5 D&D Unearthed Arcana class variants such as Barbarian Hunter, Divine and Savage (Primal) Bards, Urban Ranger, Wilderness Rogue that modify some class features and, if appropriate, the spell list used;</li> <li data-xf-list-type="ol">3.5 D&D Complete Champion's Spell-less Paladin (Holy Warrior variant) and Spell-less Ranger (Champion of the WIld variant) and Kobold Press's Spell-less Ranger class for Pathfinder 1e</li> </ol></li> <li data-xf-list-type="ol">a variant for 2014 class level subclass aquisition (or even having all classes getting subclasses at 1st level) and modifying a subclass's feature acquisition accordingly;</li> <li data-xf-list-type="ol">with regards to spell lists, I was referring to a variant/guidance for switching a class's spell list source or even bringing back individual class spell lists rather than TOVs spell list by source.</li> </ol></li> </ol><p></p><p>These sound like they can be worth checking out. I really wish Kobold Press would do a 3e Unearthed Arcana checklist of all variant/optional rules.</p><p></p><p>Yeah, I got the feeling that the GMG is less a core book than the 2014 DMG and is more useful for experienced GMs than the 2024 DMG.</p><p>Thanks again!</p></blockquote><p></p>
[QUOTE="Greg K, post: 9780344, member: 5038"] Prabe, First let me thank you for the response Cool. ok, I will try to look at other sources on Drivethrurpg and the Kobold Press website to see what is available. What I had in mind for variants: [LIST=1] [*]Lineages: a variant for using 2014 D&D racial ability modifiers (or, maybe, capping strength for smaller Lineages) [*]Heritages: an alternative ability for those that gain a spell after first level. [*]Classes [LIST=1] [*]variants that offer classes a choice at 1st level similar to [LIST=1] [*]TOV's Cleric's Manifestation of Faith; [*]3.5 D&D Unearthed Arcana class variants such as Barbarian Hunter, Divine and Savage (Primal) Bards, Urban Ranger, Wilderness Rogue that modify some class features and, if appropriate, the spell list used; [*]3.5 D&D Complete Champion's Spell-less Paladin (Holy Warrior variant) and Spell-less Ranger (Champion of the WIld variant) and Kobold Press's Spell-less Ranger class for Pathfinder 1e [/LIST] [*]a variant for 2014 class level subclass aquisition (or even having all classes getting subclasses at 1st level) and modifying a subclass's feature acquisition accordingly; [*]with regards to spell lists, I was referring to a variant/guidance for switching a class's spell list source or even bringing back individual class spell lists rather than TOVs spell list by source. [/LIST] [/LIST] These sound like they can be worth checking out. I really wish Kobold Press would do a 3e Unearthed Arcana checklist of all variant/optional rules. Yeah, I got the feeling that the GMG is less a core book than the 2014 DMG and is more useful for experienced GMs than the 2024 DMG. Thanks again! [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Some questions regarding the Game Master's Guide
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