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<blockquote data-quote="Lord Slaw" data-source="post: 4095947" data-attributes="member: 61165"><p>1. As the others said, just use pencil. If you MUST use something permanent, then you can just copy your previous sheet over to a new sheet. I'd recommend the basic, back-of-the Player's Handbook sheets - they're short, sweet, and to the point.</p><p></p><p>2. Miniatures can be nice, but no, you don't need them at all. It can be kind of frustrating trying to find "just the right ones" (<a href="http://www.giantitp.com/comics/oots0413.html)" target="_blank">http://www.giantitp.com/comics/oots0413.html)</a>, so I never bother. Plus, one of the reasons I like D&D is because it's an inexpensive hobby - especially when you've got friends with a lot of sourcebooks on hand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> For the most part, I just use little smooth pebbles with some sort of indicator on it (a rune, a letter, etc).</p><p></p><p>2a. Don't worry about it at all. Just have a general idea of where the spell is going, and you should be all right. I can't think of many cases where I used an area spell and had to worry if those outer little squares would be in the area of effect - typically, you can just eyeball it, and say, "OK, cone goes in this direction, monsters LOOK like they're in the way - all set." But, if for some reason, this does come up, then yes, you can use those cones in the back of the book as a guideline.</p><p></p><p>3. I don't know of such a thing, but I like to think that I'm a pretty experienced player/DM (not a ton of games DM'ed, but I did it well, and I know the rules). Since you seem like somebody new to the concept and playing of D&D, the people here at EN World can answer most of your questions. But, if for whatever reason, you feel like you need some additional help, e-mail me at <a href="mailto:colekett@yahoo.com">colekett@yahoo.com</a>. Feel free to ask questions, I'll answer all of them that I can.</p></blockquote><p></p>
[QUOTE="Lord Slaw, post: 4095947, member: 61165"] 1. As the others said, just use pencil. If you MUST use something permanent, then you can just copy your previous sheet over to a new sheet. I'd recommend the basic, back-of-the Player's Handbook sheets - they're short, sweet, and to the point. 2. Miniatures can be nice, but no, you don't need them at all. It can be kind of frustrating trying to find "just the right ones" ([url]http://www.giantitp.com/comics/oots0413.html)[/url], so I never bother. Plus, one of the reasons I like D&D is because it's an inexpensive hobby - especially when you've got friends with a lot of sourcebooks on hand. ;) For the most part, I just use little smooth pebbles with some sort of indicator on it (a rune, a letter, etc). 2a. Don't worry about it at all. Just have a general idea of where the spell is going, and you should be all right. I can't think of many cases where I used an area spell and had to worry if those outer little squares would be in the area of effect - typically, you can just eyeball it, and say, "OK, cone goes in this direction, monsters LOOK like they're in the way - all set." But, if for some reason, this does come up, then yes, you can use those cones in the back of the book as a guideline. 3. I don't know of such a thing, but I like to think that I'm a pretty experienced player/DM (not a ton of games DM'ed, but I did it well, and I know the rules). Since you seem like somebody new to the concept and playing of D&D, the people here at EN World can answer most of your questions. But, if for whatever reason, you feel like you need some additional help, e-mail me at [email]colekett@yahoo.com[/email]. Feel free to ask questions, I'll answer all of them that I can. [/QUOTE]
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