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<blockquote data-quote="77IM" data-source="post: 4530662" data-attributes="member: 12377"><p>I like the second version of your feats (which limit to trading a single power). However I would add a restriction that the power you get must be of a level no higher than the one you gave up. Otherwise a clever player will trade their level 1 power for one of their highest available level.</p><p></p><p>I agree that this is a better deal for martial characters than for arcanes because encounter powers are generally better than dailies because you can use them more often. You might allow the arcane caster to trade an encounter power for two dailies. Assuming they have 3 encounters a day, they are giving up only 1 power use (the encounter power from the third encounter; in the first two encounters, you get your new daily powers) for powers that are only moderately better (since the dailies will be at least two levels lower than the encounter power they gave up). It seems roughly balanced to me but only play testing can tell at this point.</p><p></p><p>I like the flavor you are going for. In previous editions the warrior-types dealt more "constant" damage and were limited by their blood loss (which translated to their cleric's wand charges), while the mage-types did more "sporadic" damage -- magic and non-magic missiles punctuated by occasional big explosions of d6's -- and were limited by spell slots. Your proposed feats bring some of that back without breaking anything.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4530662, member: 12377"] I like the second version of your feats (which limit to trading a single power). However I would add a restriction that the power you get must be of a level no higher than the one you gave up. Otherwise a clever player will trade their level 1 power for one of their highest available level. I agree that this is a better deal for martial characters than for arcanes because encounter powers are generally better than dailies because you can use them more often. You might allow the arcane caster to trade an encounter power for two dailies. Assuming they have 3 encounters a day, they are giving up only 1 power use (the encounter power from the third encounter; in the first two encounters, you get your new daily powers) for powers that are only moderately better (since the dailies will be at least two levels lower than the encounter power they gave up). It seems roughly balanced to me but only play testing can tell at this point. I like the flavor you are going for. In previous editions the warrior-types dealt more "constant" damage and were limited by their blood loss (which translated to their cleric's wand charges), while the mage-types did more "sporadic" damage -- magic and non-magic missiles punctuated by occasional big explosions of d6's -- and were limited by spell slots. Your proposed feats bring some of that back without breaking anything. -- 77IM [/QUOTE]
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