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General Tabletop Discussion
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Some reasons why people may reject the notion that "System/Rules matter"
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<blockquote data-quote="Campbell" data-source="post: 8195933" data-attributes="member: 16586"><p>Here's why I have doubts when people tell me that "system does not matter" to them : I have never encountered someone who says those words who would be just as comfortable playing Dungeon World, Burning Wheel, or Dogs in the Vineyard as the mainstream game they are playing. Usually it indicates a set of preferences that does not want the game to have a strong impact on play. It indicates a comfort and satisfaction with the play they have experienced. There's nothing wrong with that. They should play the games they like in the way they want to.</p><p></p><p>Generally why I take exception to "system does not matter" is because I was deeply dissatisfied with typical play, sought out games that did things differently, and spent years developing skill in a variety of play techniques. What advocates of "system does not matter" are often saying without realizing it is that developing that discipline, that technique was worthless - that they can easily achieve the same results effortlessly without putting in the work to fine tune the play process. I find it highly arrogant.</p><p></p><p>I also do not get how someone can emphatically speak on something they so thoroughly lack experience in. D&D being good enough for your purposes sure. How games you have never even taken a second look at impacting the play experience is somewhat different from my perspective. That seems to be something you cannot really speak concretely on without actually trying. Not saying you need to try though. I think most people who play D&D 5e for example and thoroughly enjoy it are poor candidates for Burning Wheel or even Dungeon World.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8195933, member: 16586"] Here's why I have doubts when people tell me that "system does not matter" to them : I have never encountered someone who says those words who would be just as comfortable playing Dungeon World, Burning Wheel, or Dogs in the Vineyard as the mainstream game they are playing. Usually it indicates a set of preferences that does not want the game to have a strong impact on play. It indicates a comfort and satisfaction with the play they have experienced. There's nothing wrong with that. They should play the games they like in the way they want to. Generally why I take exception to "system does not matter" is because I was deeply dissatisfied with typical play, sought out games that did things differently, and spent years developing skill in a variety of play techniques. What advocates of "system does not matter" are often saying without realizing it is that developing that discipline, that technique was worthless - that they can easily achieve the same results effortlessly without putting in the work to fine tune the play process. I find it highly arrogant. I also do not get how someone can emphatically speak on something they so thoroughly lack experience in. D&D being good enough for your purposes sure. How games you have never even taken a second look at impacting the play experience is somewhat different from my perspective. That seems to be something you cannot really speak concretely on without actually trying. Not saying you need to try though. I think most people who play D&D 5e for example and thoroughly enjoy it are poor candidates for Burning Wheel or even Dungeon World. [/QUOTE]
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Some reasons why people may reject the notion that "System/Rules matter"
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