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Some reasons why people may reject the notion that "System/Rules matter"
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8195961" data-attributes="member: 7023840"><p>I apologize if I was too indirect. So I will be blunt (and forgive me for that).</p><p></p><p>I made my point. It was fairly clear and succinct. I was asked, and I answered, what I find unpleasant about "system matters" conversations. And yet I am being asked to engage in the very thing that I find unpleasant!</p><p></p><p>To engage in a conversation about why system matters.</p><p></p><p>But again, this is what I said:</p><p><em><strong>Strong statement</strong>. This is where I get worried, because (to an extent), I feel similar to when an athlete says, "It's not about the money." When I see people making strong "system" arguments, I try to hold on to my wallet, because I feel that they are usually trying to sell me on something- a theory or a game. Which is fine, for them, but I don't need to be theory-splained as to why the game I enjoy doesn't work in theory, while whatever they are selling is the only real way to have fun. <strong>"System matters" inevitably means that because it matters, some systems are better than others, and let me tell you why these systems are better</strong> ....</em></p><p></p><p>This is what prabe said directly above me:</p><p><em>I think that at least some of the pushback (for lack of a better term) that "system matters" gets is about an impression one can get from some folks into indie-games (not you, to be clear) that the people who don't prefer them haven't played them and/or are Philistines. It's actually possible to try indie-games (and understand them) and not prefer them.</em></p><p></p><p>Is this clear enough? I was trying to politely say that I am not interested in this type of conversation, because it inevitably goes to places that I do not enjoy. That does not mean that other people cannot enjoy discussing the theory, it doesn't mean that they cannot enjoy discussing the finer points of Ron Edwards and Vincent Baker, and it doesn't mean that their preferences (and the extent to which they are enjoying their own games) is not correct. But I have found these conversations are tedious to me, and provide more heat than light. Usually, then end up with the "System Matters" folks "inviting me to examine my position" over an over again, and refusing to take, "Well, that's great for you, but I like what I like" as an answer. Which, again, unpleasant.</p><p></p><p>TLDR; bluntly, I don't want to have this conversation because I don't find it productive, and I was trying to politely excuse myself and point you to a thread that people were engaged in it. </p><p></p><p></p><p></p><p>*It was not aldarc, it was loverdrive, not that it matters.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8195961, member: 7023840"] I apologize if I was too indirect. So I will be blunt (and forgive me for that). I made my point. It was fairly clear and succinct. I was asked, and I answered, what I find unpleasant about "system matters" conversations. And yet I am being asked to engage in the very thing that I find unpleasant! To engage in a conversation about why system matters. But again, this is what I said: [I][B]Strong statement[/B]. This is where I get worried, because (to an extent), I feel similar to when an athlete says, "It's not about the money." When I see people making strong "system" arguments, I try to hold on to my wallet, because I feel that they are usually trying to sell me on something- a theory or a game. Which is fine, for them, but I don't need to be theory-splained as to why the game I enjoy doesn't work in theory, while whatever they are selling is the only real way to have fun. [B]"System matters" inevitably means that because it matters, some systems are better than others, and let me tell you why these systems are better[/B] ....[/I] This is what prabe said directly above me: [I]I think that at least some of the pushback (for lack of a better term) that "system matters" gets is about an impression one can get from some folks into indie-games (not you, to be clear) that the people who don't prefer them haven't played them and/or are Philistines. It's actually possible to try indie-games (and understand them) and not prefer them.[/I] Is this clear enough? I was trying to politely say that I am not interested in this type of conversation, because it inevitably goes to places that I do not enjoy. That does not mean that other people cannot enjoy discussing the theory, it doesn't mean that they cannot enjoy discussing the finer points of Ron Edwards and Vincent Baker, and it doesn't mean that their preferences (and the extent to which they are enjoying their own games) is not correct. But I have found these conversations are tedious to me, and provide more heat than light. Usually, then end up with the "System Matters" folks "inviting me to examine my position" over an over again, and refusing to take, "Well, that's great for you, but I like what I like" as an answer. Which, again, unpleasant. TLDR; bluntly, I don't want to have this conversation because I don't find it productive, and I was trying to politely excuse myself and point you to a thread that people were engaged in it. *It was not aldarc, it was loverdrive, not that it matters. [/QUOTE]
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