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General Tabletop Discussion
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Some reasons why people may reject the notion that "System/Rules matter"
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<blockquote data-quote="pemerton" data-source="post: 8197161" data-attributes="member: 42582"><p>These all seem to be reasons why system matters. You seem to be saying that you want a process of play, and "rules" around that, that support GM storytelling and player participation mostly in the form of adding colour and characterisation.</p><p></p><p></p><p></p><p>This is a bit weird to me. As Luke Crane has said, Burning Wheel is essentially a charity operation providing high quality games and books to starving gamers. Which "system matters" proponent do you think is making money out of it? The main money-maker in RPGing is WotC, and they are firm proponents of <em>system doesn't matter</em>.</p><p></p><p></p><p>Right. And you can see this in the OP: the OP advocates for a certain sort of play experience, and it's clear that some systems - processes of play and associated resolution techniques - won't deliver that.</p><p></p><p>Huh? Some people say <em>system matters</em> having a clearly intended meaning - more-or-less what I've quoted Campbell as saying. They are not semantically confused. That others than respond to something that was never asserted, because they misinterpret the claim, is on them.</p><p></p><p>Personally I think the "misinterpretation" is often accidental-on-purpose rather than genuinely inadvertent, as there is a significant component in the RPG culture, including the online culture, which is actively hostile to attempts to analyse the causal/social processes of play, and hence wants to divert any attempt to discuss those things instead to an advocacy of their own play preferences.</p><p></p><p>It would be helpful if you engaged with Campbell's point. The claim that <em>system matters </em>is not a claim about <em>what people should care about</em>. It's a claim about <em>causal and social processes in gameplay</em>. The people you point to who don't <em>care about</em> system are still having their play influenced by the system they are using. If they adopted different processes of play and/or resolution techniques they would find their play experience changing. The fact that many of them probably don't care to do that just drives home the point that those things matter to the RPG play experience.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8197161, member: 42582"] These all seem to be reasons why system matters. You seem to be saying that you want a process of play, and "rules" around that, that support GM storytelling and player participation mostly in the form of adding colour and characterisation. This is a bit weird to me. As Luke Crane has said, Burning Wheel is essentially a charity operation providing high quality games and books to starving gamers. Which "system matters" proponent do you think is making money out of it? The main money-maker in RPGing is WotC, and they are firm proponents of [I]system doesn't matter[/I]. Right. And you can see this in the OP: the OP advocates for a certain sort of play experience, and it's clear that some systems - processes of play and associated resolution techniques - won't deliver that. Huh? Some people say [I]system matters[/I] having a clearly intended meaning - more-or-less what I've quoted Campbell as saying. They are not semantically confused. That others than respond to something that was never asserted, because they misinterpret the claim, is on them. Personally I think the "misinterpretation" is often accidental-on-purpose rather than genuinely inadvertent, as there is a significant component in the RPG culture, including the online culture, which is actively hostile to attempts to analyse the causal/social processes of play, and hence wants to divert any attempt to discuss those things instead to an advocacy of their own play preferences. It would be helpful if you engaged with Campbell's point. The claim that [I]system matters [/I]is not a claim about [I]what people should care about[/I]. It's a claim about [I]causal and social processes in gameplay[/I]. The people you point to who don't [I]care about[/I] system are still having their play influenced by the system they are using. If they adopted different processes of play and/or resolution techniques they would find their play experience changing. The fact that many of them probably don't care to do that just drives home the point that those things matter to the RPG play experience. [/QUOTE]
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