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General Tabletop Discussion
*Pathfinder & Starfinder
Some rule clarifications, please!
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<blockquote data-quote="Majoru Oakheart" data-source="post: 1970133" data-attributes="member: 5143"><p>This was spelled out before in the 3.0 PHB. It used to say it could not be used against players. I've seen Monte Cook talk about this sort of thing before. He really hates the concept of die rolls telling people what their character thinks. He was who wrote the section of the PHB that said you could not use bluff on other players because he hated the thought of telling a player "Oh, you rolled low on your sense motive? Oh, you believe him." and them answering with "But he was caught red handed, I saw him with it in his hands." and then telling them "Sorry, his bluff is 50, he convinces you that it was all a misunderstanding and that your eyes must have been playing tricks on you."</p><p></p><p>I agree with Monte on this one, however all the relevent text about it not being allowed was removed in 3.5 edition. I know that a lot of DMs allowed it, even in 3.0 due to not having read that section.</p><p></p><p>I would recommend that you don't restrict role playing based on the results of a die roll. If anything, if a PC fails a Sense Motive check against a player, I'd tell them "You can't tell if they are lying or not, he seems to be sincere about the fact that he didn't do it. But you DID just seem him steal it. You decide what your character does."</p><p></p><p>In most of these cases, the PC might as well have not bothered trying to use the bluff skill as the other PC may metagame regardless of the results of the dice and then it becomes a matter of whether or not you order PCs to role play a certain way. i.e. "Your character doesn't want to look in his bag for other stolen stuff, you don't believe he stole anything."</p><p></p><p>I, personally, don't allow bluffs against players, I just tell people to role play their characters.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 1970133, member: 5143"] This was spelled out before in the 3.0 PHB. It used to say it could not be used against players. I've seen Monte Cook talk about this sort of thing before. He really hates the concept of die rolls telling people what their character thinks. He was who wrote the section of the PHB that said you could not use bluff on other players because he hated the thought of telling a player "Oh, you rolled low on your sense motive? Oh, you believe him." and them answering with "But he was caught red handed, I saw him with it in his hands." and then telling them "Sorry, his bluff is 50, he convinces you that it was all a misunderstanding and that your eyes must have been playing tricks on you." I agree with Monte on this one, however all the relevent text about it not being allowed was removed in 3.5 edition. I know that a lot of DMs allowed it, even in 3.0 due to not having read that section. I would recommend that you don't restrict role playing based on the results of a die roll. If anything, if a PC fails a Sense Motive check against a player, I'd tell them "You can't tell if they are lying or not, he seems to be sincere about the fact that he didn't do it. But you DID just seem him steal it. You decide what your character does." In most of these cases, the PC might as well have not bothered trying to use the bluff skill as the other PC may metagame regardless of the results of the dice and then it becomes a matter of whether or not you order PCs to role play a certain way. i.e. "Your character doesn't want to look in his bag for other stolen stuff, you don't believe he stole anything." I, personally, don't allow bluffs against players, I just tell people to role play their characters. [/QUOTE]
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Some rule clarifications, please!
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