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General Tabletop Discussion
*Pathfinder & Starfinder
Some rules-bending feats
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<blockquote data-quote="Maximillian" data-source="post: 786798" data-attributes="member: 9471"><p>The Anger Management feat is cool, but I'd slap a prerequisite on it (Maybe Extended Rage from MotW...), because it's one of those feats that falls under the "why the hell not?" category. </p><p></p><p>Haiiro: Re: "Investing"</p><p> When you put a rolled 16 or higher into dexterity as a druid, you're investing. Unless you rolled three or more stats that high, you're giving something up. Druids need wisdom for sure. Druids need Charisma in order to effectively handle animals and use animal empathy. After that, it's a toss up between the remaining four. Do you want a lot of skills, a lot of AC, a lot of Hit Points or a good melee attack? I think Intelligence and Constitution come out ahead of either strength or dexterity, since you can always plan to wild shape, not wading into a fight unless you've taken a form with a good shot. Your dexterity and strength see so little real use when you play a druid after level five that putting a high stat into those areas is a real "investment."</p><p></p><p>Quip: Re: Strong like Bear</p><p> I agree. I like that a weak druid can become strong (see above), and I have someone in my game doing just that right now. But I might point out, as an example of your idea of investing yourself, the OA Bear Warrior prestige class. My game doesn't have bears, but it has similar enough creatures, and the party's longest lived character is a halfling barbarian who took this prestige class. He's already immensely strong for a halfling (16 str at 8th level), and when he uses the PrC's ability, he adds the bear's modifiers to his existing stats. This is the sort of thing you're going for? You've taken the reverse approach, but the effect is the same. What I might suggest is thinking about how much affect this has. Anyone who's going to take the feat is going to put at least a 15 into their stat (before modifiers), otherwise it's worthless. That gives them a +1 to hit and damage. Better than Weapon Focus, but with more prereqs. The higher it goes, the better the bonuses, but one has to consider the ramifications... If you drop a rolled 18 into that stat, you're only getting a +2 to hit and damage, and you wasted a valuable stat. I'd say they're totally balanced.</p></blockquote><p></p>
[QUOTE="Maximillian, post: 786798, member: 9471"] The Anger Management feat is cool, but I'd slap a prerequisite on it (Maybe Extended Rage from MotW...), because it's one of those feats that falls under the "why the hell not?" category. Haiiro: Re: "Investing" When you put a rolled 16 or higher into dexterity as a druid, you're investing. Unless you rolled three or more stats that high, you're giving something up. Druids need wisdom for sure. Druids need Charisma in order to effectively handle animals and use animal empathy. After that, it's a toss up between the remaining four. Do you want a lot of skills, a lot of AC, a lot of Hit Points or a good melee attack? I think Intelligence and Constitution come out ahead of either strength or dexterity, since you can always plan to wild shape, not wading into a fight unless you've taken a form with a good shot. Your dexterity and strength see so little real use when you play a druid after level five that putting a high stat into those areas is a real "investment." Quip: Re: Strong like Bear I agree. I like that a weak druid can become strong (see above), and I have someone in my game doing just that right now. But I might point out, as an example of your idea of investing yourself, the OA Bear Warrior prestige class. My game doesn't have bears, but it has similar enough creatures, and the party's longest lived character is a halfling barbarian who took this prestige class. He's already immensely strong for a halfling (16 str at 8th level), and when he uses the PrC's ability, he adds the bear's modifiers to his existing stats. This is the sort of thing you're going for? You've taken the reverse approach, but the effect is the same. What I might suggest is thinking about how much affect this has. Anyone who's going to take the feat is going to put at least a 15 into their stat (before modifiers), otherwise it's worthless. That gives them a +1 to hit and damage. Better than Weapon Focus, but with more prereqs. The higher it goes, the better the bonuses, but one has to consider the ramifications... If you drop a rolled 18 into that stat, you're only getting a +2 to hit and damage, and you wasted a valuable stat. I'd say they're totally balanced. [/QUOTE]
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