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<blockquote data-quote="Lord Sessadore" data-source="post: 4846745" data-attributes="member: 57255"><p>1. Caltrops ... uh ... not sure. I don't see them in the PHB or in AV, so perhaps they don't exist in 4e yet. If I were to make something up on the spot, I'd probably say that the square either does a small amount of damage, or is difficult terrain (going slow to avoid stepping on them). </p><p></p><p>2. I'm thinking that since it specifies maces and clubs, that it would be only those two specific weapons, as opposed to all weapons with the mace keyword. My reasoning is the the club's weapon type is "mace", so if they wanted it to apply to all weapons in the mace group and clubs, they really didn't need to mention clubs. No two-handed morningstar for you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>3. I don't believe there are rules for that in 4e yet. Your DM would probably have to come up with something. If I were the DM coming up with it, I think I'd make it a two-stage attack: vs. Ref first which would make the target grabbed on a hit, with a secondary vs. Fort attack to do damage. Have to be careful to not make it out-do the normal at-wills, though. Of course, if it were for something like an assassination and you were doing it on your target and the target wasn't a combat capable individual, I'd probably make it a skill check or two instead, and then just say "you kill him" if you succeed.</p><p>[EDIT] Apparently there's rules in Dragon 373. Now I'm interested to know how close I was ...[/EDIT]</p><p></p><p>4. Not sure if the rules say anything about that either. Again, if I were the DM I'd make it take an action to attach yourself to the victim, and then he's stuck. Depending on the type of restraint, something like an Acrobatics check or three might get him out if he's lucky.</p><p></p><p>Maybe some of our more rules-savvy members know of specific rules that apply, but to be honest I doubt they exist in 4e, at least not yet. Especially <s>#3 and</s> #4 are ones that I think are intended to be left up to DM improv.</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4846745, member: 57255"] 1. Caltrops ... uh ... not sure. I don't see them in the PHB or in AV, so perhaps they don't exist in 4e yet. If I were to make something up on the spot, I'd probably say that the square either does a small amount of damage, or is difficult terrain (going slow to avoid stepping on them). 2. I'm thinking that since it specifies maces and clubs, that it would be only those two specific weapons, as opposed to all weapons with the mace keyword. My reasoning is the the club's weapon type is "mace", so if they wanted it to apply to all weapons in the mace group and clubs, they really didn't need to mention clubs. No two-handed morningstar for you! :p 3. I don't believe there are rules for that in 4e yet. Your DM would probably have to come up with something. If I were the DM coming up with it, I think I'd make it a two-stage attack: vs. Ref first which would make the target grabbed on a hit, with a secondary vs. Fort attack to do damage. Have to be careful to not make it out-do the normal at-wills, though. Of course, if it were for something like an assassination and you were doing it on your target and the target wasn't a combat capable individual, I'd probably make it a skill check or two instead, and then just say "you kill him" if you succeed. [EDIT] Apparently there's rules in Dragon 373. Now I'm interested to know how close I was ...[/EDIT] 4. Not sure if the rules say anything about that either. Again, if I were the DM I'd make it take an action to attach yourself to the victim, and then he's stuck. Depending on the type of restraint, something like an Acrobatics check or three might get him out if he's lucky. Maybe some of our more rules-savvy members know of specific rules that apply, but to be honest I doubt they exist in 4e, at least not yet. Especially [s]#3 and[/s] #4 are ones that I think are intended to be left up to DM improv. [/QUOTE]
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