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<blockquote data-quote="dimsdale" data-source="post: 4849751" data-attributes="member: 79956"><p>Sorry to change the subject:</p><p> </p><p>Can someone guide me to the thread where we decided to ban the Weapon Expertise feat, or at least give me the general reasoning for why we decided to do so?</p><p> </p><p>I'm now playing a barbarian, which has the capability of dishing out wicked damage if he hits. If he hits is the problem. All of the encounter or daily powers are a one-shot deal. If he misses, it's done, unlike a fighter who can continue using the brute strike attack until the figher hits.</p><p> </p><p>Yes, the +1 from the feat is nice because it increases the chance to hit, but DM's have lots of ways of counter that. Example, my fighter has been in clouds of darkness multiple times (decreasing the chance to hit by 2), as well as blinded (decreasing the chance to hit by 5) in two separate adventures. The last bout of blindness lasted three rounds. </p><p> </p><p>The fighter can take it because of his high AC and HP. The barbarian however, can't (relatively low HP and AC). I know what you're going to say. "You should have thought about that before you chose the class". True, but do spell casters get a distinct advantage when rolling a "to hit" when they are rolling against reflex, will or fortitude? I've seen some of the high damage a warlock and socercer can do once they hit. Very high indeed. </p><p> </p><p>Let me know</p><p> </p><p>thanks</p></blockquote><p></p>
[QUOTE="dimsdale, post: 4849751, member: 79956"] Sorry to change the subject: Can someone guide me to the thread where we decided to ban the Weapon Expertise feat, or at least give me the general reasoning for why we decided to do so? I'm now playing a barbarian, which has the capability of dishing out wicked damage if he hits. If he hits is the problem. All of the encounter or daily powers are a one-shot deal. If he misses, it's done, unlike a fighter who can continue using the brute strike attack until the figher hits. Yes, the +1 from the feat is nice because it increases the chance to hit, but DM's have lots of ways of counter that. Example, my fighter has been in clouds of darkness multiple times (decreasing the chance to hit by 2), as well as blinded (decreasing the chance to hit by 5) in two separate adventures. The last bout of blindness lasted three rounds. The fighter can take it because of his high AC and HP. The barbarian however, can't (relatively low HP and AC). I know what you're going to say. "You should have thought about that before you chose the class". True, but do spell casters get a distinct advantage when rolling a "to hit" when they are rolling against reflex, will or fortitude? I've seen some of the high damage a warlock and socercer can do once they hit. Very high indeed. Let me know thanks [/QUOTE]
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