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Some rules work: Grappling someone into manacles.
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<blockquote data-quote="Mistah J" data-source="post: 5482810" data-attributes="member: 29527"><p>Hey folks, here is the scoop:</p><p></p><p>The PCs of my game are about to take on the current antagonist - a mad wizard. They have their own reasons but they have also teamed up with an NPC bounty hunter hunting the same target.</p><p></p><p>The bounty hunter has loaned the party his set of antimagic shackles (which do exactly what they sound like they do) in return for the party's promise to take the villain alive and turn him over.</p><p></p><p>It is very likely that during the fight, the PCs will simply knock the wizard unconscious with non-lethal damage and then slap the cuffs on him afterwards but it is also a possibility they may try to force the manacles on while the wizard is awake and fighting.</p><p></p><p>I am trying to come up with a way to reflect that second option in the rules that is both fair and easy to adjudicate. I'm thinking that a PC can grapple the wizard and, if they have the manacles, they can clasp one wrist with a second successful grapple check, i.e. attaching one manacle is a new option of things to do while grappling.</p><p>I was also thinking that if one PC pins the wizard, a second can attach the manacles as a full-round action.</p><p></p><p>What are your thoughts on the idea? What kind of pitfalls should I look out for to make sure it doesn't get tedious with complicated grapple checks? I'm kind of hoping they go this route because to me, it seems... more dramatic? flashy? cool? than just beating him over the head till he drops.</p><p></p><p>Thanks for the input</p></blockquote><p></p>
[QUOTE="Mistah J, post: 5482810, member: 29527"] Hey folks, here is the scoop: The PCs of my game are about to take on the current antagonist - a mad wizard. They have their own reasons but they have also teamed up with an NPC bounty hunter hunting the same target. The bounty hunter has loaned the party his set of antimagic shackles (which do exactly what they sound like they do) in return for the party's promise to take the villain alive and turn him over. It is very likely that during the fight, the PCs will simply knock the wizard unconscious with non-lethal damage and then slap the cuffs on him afterwards but it is also a possibility they may try to force the manacles on while the wizard is awake and fighting. I am trying to come up with a way to reflect that second option in the rules that is both fair and easy to adjudicate. I'm thinking that a PC can grapple the wizard and, if they have the manacles, they can clasp one wrist with a second successful grapple check, i.e. attaching one manacle is a new option of things to do while grappling. I was also thinking that if one PC pins the wizard, a second can attach the manacles as a full-round action. What are your thoughts on the idea? What kind of pitfalls should I look out for to make sure it doesn't get tedious with complicated grapple checks? I'm kind of hoping they go this route because to me, it seems... more dramatic? flashy? cool? than just beating him over the head till he drops. Thanks for the input [/QUOTE]
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Some rules work: Grappling someone into manacles.
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